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Offline Xerente

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Federal Alliance of Xerente
« on: November 22, 2024, 10:22:20 PM »

Ad Lucem Pacem Aeternam Quaerimus


THE FEDERAL ALLIANCE OF XERENTE

The Federal Alliance of Xerente is a nation of dwindling numbers. Centuries of religious carnage have seen in the 20th Century many hurry to leave the nation. This has had two major impacts of Xerente. First it has seen the population fall from around 80 million people in 1900 to around 45million as of the 2020 census. The second of these impacts is a constant series of violent waves of violence between members of various religious cults. Today the various city states and small monarchies have moulded themselves into an Alliance system however this is not without tension between regions.



Current Population: 45million
Population Growth Rate: -0.8% per year.
GDP Per Capita: $19,800
Capital City: Xarqueada (Pop-3million)
System of Government: Council of Monarchs
Current Head of State: Primarch of the Covenant, Octavia Pax
Current Head of Government: Chief Magistrate Narcís Zappa

Offline Xerente

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Re: Federal Alliance of Xerente
« Reply #1 on: November 22, 2024, 11:27:58 PM »
POLITICAL LANDSCAPE OF THE FEDERAL ALLIANCE

The Federal Alliance is a loose collection of Kingdoms, Queendoms, Principalities, Duchies and city states. They have formed together through various means since the mid 1600's based very loosely upon a religious identity. Today the Federation allows its members to make their own policy on several factors but all have signed up to laws attempting to bring stability and co-operation between them.

At a Federal Alliance level the government is responsible for the following.

1 . Foreign Affairs
The Chief Magistrate is responsible for handling diplomacy, treaties, trade agreements, and defense pacts. These must be approved by the Primarch of the Covenant. Entrance into any foreign treaty must be approved by 3/4 of the Alliances members.

2. National Defense
The Primarch of the Covenant is responsible for oversight of a central military force to address external threats, this also gives them control a Federation wide paramilitary police force called the Custodes Publici.

3. Inter-Regional Disputes
The Chief Magistrate is responsible for arbitration by the central government, especially to mediate violent conflicts or territorial issues between alliance members and also between the various religious cults.

4. Currency and Monetary Policy

The Chief Magistrate is responsible for maintaining a unified currency and financial system to stabilize the economy. This allows them to set a nationwide budget and handle taxation on matters across the whole nation such as income tax, inheritance tax, national insurance and the like.

5. Transportation and Infrastructure

The Chief Magistrate must manage and maintain Federation-wide railroads, highways, ports, and communication networks.

6 . Justice for High Crimes

A supreme judicial system for crimes affecting the entire nation exists. This sees responsibility for crimes that would carry more than five years imprisonment and all treason and terrorism trials. This system utilises judges appointed and overseen by the Primarch of the Covenant.

7.Trade and Economic Policy

The Chief Magistrate has responsibility for regulating trade between regions and external nations. This includes the setting of legislation governing what can be imported/exported and what tariffs if any can exist.

8.Environmental Policy

The Chief Magistrate has responsibility for creating policies that are aimed at preserving natural resources shared across the alliance.

9. Immigration and Border Control

The Primarch of the Covenant may set Federation-wide policies to manage borders and migration this includes establishing a border force responsible for the day to day security of borders.

10. Cult Regulation

The Primarch of the Covenant has oversight to monitor and manage cult activities to prevent catastrophic escalations however this is often ignored by hardliners.


At a Local level the government is responsible for the following.

1.Education

Local leaders have systems so that they may establish curricula reflecting cultural and religious values that are important to their area. This can cause problems because the nation has no single educational standard assessment.

2. Healthcare

Local leaders can set policies and funding. For example some regions permit IVF via the local health care system, others meanwhile only allow it via private providers. This means there is a complex system of providers with variations in quality and focus.

3. Law Enforcement

Local policing forces and paramilitaries exist to maintain order. These are overseen by a local structure. These forces are subserviant to the Education
Local curricula reflecting cultural and religious values.

4. Religious Practices

With different cults holding sway in different areas each region has its own seperate leadership that overseas worship regulations and cult-specific events or holidays. This often can be split between different Cults that can lead to violent conflicts.

5. Local Taxation

The local leadership has the right to set and collect taxes specific to local needs. This includes local sales taxes, taxes on businesses based there and property taxes.

6. Social Services

Local leaders may establish welfare systems or community-based support reflecting regional priorities. This can be social security, food support and housing policies.

7. Housing and Urban Development

Local leaders have a responsibility for the management of local infrastructure, zoning laws, and housing projects.

8. Agriculture and Resource Management

Local leaders can establish rules for farming practices, resource allocation, and trade within local jurisdictions.

9.Cultural Preservation

Local leaders have the ability to establish systems promoting regional languages, arts, and traditions.

10. Judicial Systems for Minor Crimes

Local courts handling civil disputes and lesser criminal cases likely to result in less than five years in prison.


IN PRACTICE

While there are supposed to be clear divisions between local and national responsibilities the often chaotic nature of the country means these lines sometimes get blurred. As a result there are inconsistencies. For example some regions refer many more court cases to Federal Courts than others. Religious leadership also holds a huge sway over the individuals loyal to the various cults.

Every five years the Federal Alliance have elections for the Chief Magistrate. This position is responsible for much of the day to day running of the nation. These elections see a series of votes, potentially three. The first round is a nomination stage. Here each member of the Alliance holds elections where anyone may put their name on the ballot if they are over the age of 30 and have served in either the military, clergy, emergency services, medical or educational iinstitues. If they get at least 10,000 votes in at least three regions they proceed to the 2nd stage. The 2nd Stage is a nationwide vote where each individual over the age of 18 may vote. You select one individual to vote for. Should no candidate get at least 50% of the vote then all but the top two candidates are removed from the ballot and a 3rd run off stage takes place. While it is highly unlikely that a 3rd stage vote would result in a draw provision is in place that if it should happen then the Primarch of the Covenant casts the determining vote. There are no term limits on running for this position.

The other section of government responsibility is the Primarch of the Covenant. They are best thought of as the highest ranked individual in the nation. They are elected and serve until one of three circumstances take place. The first is their death or abdication,  the second is that 3/4 of the Alliance members issue a vote of no confidence in them and for this to happen their must be a referendum of the general public in that region. The final way that they Primarch can be removed is if they are deemed to have violated the sacred covenant that underpins the Federation's religious and political unity. Such a decision must be reached by a unanimous vote of the Council of Monarchs and confirmed by a tribunal of high-ranking clerics from all major cults.

Spoiler: The Covenant • show

The Sacred Covenant of Eternal Unity
Proclaimed by the Grace of Salvatrix, and with solemn deference to the Five Malevolent, we, the Sovereign Lords, Ladies, and Custodians of the Federal Alliance, do here unite under these sacred tenets. Let this Covenant bind us to a fragile peace, that the will of the Divine Light and the unyielding truths of the Five be honored in their proper measure.

Homage to Salvatrix and the Five Malevolent
All shall acknowledge Salvatrix as the shepherd of souls and the Five Malevolent as the arbiters of human trial. Their influence shall be respected, and their rites shall remain inviolate within the bounds of their faithful regions.

Sacrosanctity of the Council of Monarchs
The Council of Monarchs shall convene under the gaze of Salvatrix to arbitrate disputes between realms and cults. To bring violence into these hallowed chambers is to invite the wrath of gods and mortals alike.

The Covenant of Bloodless Discourse
No realm nor cult shall raise arms against another without first seeking resolution through the Council. The shedding of blood in defiance of this edict shall mark the aggressor for retribution by the united strength of the Alliance.

The Veil of Sanctity Over Worship
Each cult shall be sovereign within its region, and no follower of one shall disrupt the rites or sanctuaries of another. Whosoever violates this sanctity shall bear the mark of the profane and be cast from the Alliance's protection.

The Pact of Defense Against the External
All realms and cults shall unite in defense of the Alliance against threats beyond its borders. In these matters, no doctrine or creed shall supersede the necessity of collective survival.

The Tithing of Balance
Each realm shall contribute to the Federal Treasury in coin and kind. These offerings shall fund the maintenance of the Covenant, including the Custodes Publici, who shall enforce peace and justice without favor to creed or crown.

The Flame of Neutrality
In the Great Sanctum of Xarqueada shall burn the Flame of Neutrality, symbolizing the Covenant’s fragile harmony. No cult shall seek to claim this flame for their own, on pain of banishment from the Alliance.

The Arbiter of Sacred Disputes
The Primarch of the Covenant shall serve as the ultimate arbiter in disputes where the Council cannot bring resolution. Their word, tempered by Salvatrix’s wisdom and the weight of the Five’s trials, shall be final.

Condemnation of Forbidden Rites
Rites that summon catastrophe, spread unchecked corruption, or threaten the Alliance’s existence shall be outlawed. Those who persist in such practices shall face judgment before the High Tribunal.

The Eternal Pursuit of Balance
Let it be known that perfection is beyond mortal grasp, yet we shall strive to temper the passions of faith with the necessity of peace. For in this endeavor, the Alliance may endure, even in the shadow of the Five.

Offline Xerente

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Re: Federal Alliance of Xerente
« Reply #2 on: November 23, 2024, 01:11:06 AM »
The Saviour and the Five Malevolents


People of Xerente are deep believers that the Universe is controlled by six spiritual entities. Out of these six only one is seen as being able to save humanity, the other five while known as the Malevolents are not truly evil but the nature of them can bring out the worse in humanity. There are many interpretations of how the six interact and the way in which they oversee the human soul. It is however agreed that at some point Salvatrix will return to this mortal world and take everyone to a kind of paradise. There are as a result of this chaotic system a series of Cults that exist, some of the six have multiple Cults and this leads to conflict not just between the six entities but also within those dedicated to just one of them.

Spoiler: Salvatrix • show


SALVATRIX, Light of the Beyond

Salvatrix is thought to be the mother of all the Gods. She created the world and everything in it but with her attention given to the cosmos it allowed her five children to become unruly and delve into the more negative aspects of life. She is said to use her children now as a way of testing mankind. Anyone who can avoid the temptations of her children are guaranteed a place in the highest of  paradises. Others however believe that pleasing Salvatrix is impossible as she is perfection. These people believe that only those lucky enough to be alive at the time of her return will go automatically to the highest paradise, therefore by pleasing and appeasing the five children it is possible to get into one of their heavens and from there work your way into the realm of Salvatrix. Others meanwhile believe we go through a series of reincarnations and must earn the love of all five Gods before Salvatrix's return

Salvatrix's symbols include a Silver Dove which is a symbol of peace and guidance, representing the deliverance of souls to paradise. She is often accompanied by the Eternal Flame which serves as  a beacon of hope, signifying the unending light of salvation. She finally is often portrayed with open hands which show her acceptance and compassion, promising refuge to those who seek her blessings.

Several rituals are dedicated to her including

The Lantern Vigil (Winter Solstice) - Followers light silver lanterns at dusk, symbolizing the goddess’s guidance through darkness. The lanterns are often placed in windows or at altars to invite her protection. At the next sunrise followers proceed to their temples and extinguish their light before relighting it from the temples own "Eternal Flame"

Moon of Purity (Takes place every lunar month) - Followers spend the full moon evening taking vows to live virtuous lives by reciting prayers to Salvatrix under a full moon, seeking her blessing to avoid corruption.

The River of Cleansing (Takes Place at the Age of 12) - Followers go to the river that runs through Xarqueada and undertake ritual bathing ceremony in sacred waters, symbolizing the washing away of worldly sins to prepare the soul for salvation.

Salvatrix’s temples are supposed to resemble ethereal sanctuaries, they are often built from pale marble and adorned with silver and white accents. Large, open spaces allow natural light to fill the halls, symbolizing her purity. The centerpiece is the Fountain of Grace, a shimmering, ever-flowing pool of crystal-clear water, said to reflect the soul’s true form. Alongside it is the Eternal Flame which is kept burning at all times. Statues of Salvatrix often depict her with outstretched arms, welcoming all who seek her refuge. The temple exudes a serene atmosphere, with soft hymns echoing through the air and doves nesting in alcoves.


Spoiler: Bellator • show


BELLATOR, The Red King

Bellator is the eldest of the five children of Salvatrix. He is often seen as a God of War and Violence. His Cults tend to be the most hostile and can at times cause problems within the military as many see this as a way of fulfilling a duty to the God. Followers believe Bellator protects their souls by forging them into “eternal warriors,” ensuring their spirits live on to fight alongside him in a never-ending cosmic battle, immune to destruction. They believe that by showing their ability to fight and be violent they will appease him and earn his favour. He is also known as The Ravager and the Endless Blade. He is often shown as a blood soaked warrior with burning red eyes. His symbols include a bloodstained sword, a shattered shield, a blazing helmet

Rituals dedicated to him include.

The Blood Oath (Usually upon reaching adulthood and joining the Cults)  Followers cut their palms and smear blood on their ritual weapons, invoking Bellator’s favor for strength. In some cases followers will carry this out everytime they purchase a new weapon such as a hunting rifle or knife.

The Flagellation - This is done after perceived failures in life. Initiates endure self-inflicted wounds to prove loyalty and resilience. This is often done by whipping yourself on the back. In some cases where a group of Cultists feels they have failed they will whip each other.

War Feasts, these are spread throughout the year to mark significant events in the stories of Bellator. At these feasts sacrifices (historically animal and human) are made on a pyre while combatants recount their deeds to Bellator.

Temples dedicated to Bellator are often designed to resemble fortifications with jagged blackened walls adorned with ceremonial weapons from fallen warriors. Inside, the central altar is a massive anvil, where offerings are burned. Echoing chants of war songs constantly fill the air. Before the altar is a pit for the collection of blood offerings. Most also have a sacred plaza where ritualistic combat can take place.


Spoiler: VOLUPTAS • show


Voluptas, the Mistress of Desire

Voluptas is the youngest of the five children of Salvatrix. She is seen as the Goddess of Lust and Pleasure. Her Cults tend to be hedonistic and often are seen as bordering on immoral. Her followers believe Voluptas ensnares their soul with pleasure, preventing its annihilation by weaving it into her web of eternal sensuality. The more pleasure you experience the more chance their is of attracting Voluptas attention and her selecting you.  She is also known as the Queen of Flesh and The Crimson Temptress. Her symbols include a golden chalice, a silken veil, intertwined roses

Rituals dedicated to her include

The Velvet Vigil, this takes place in Spring every year. It involves three nights of indulgence where participants explore carnal pleasures, feast to excess and indulge in other pleasures to honor Voluptas.

The Mark of Devotion is a coming of age ceremony usually done now at the age of 16.  A ritual tattoo symbolizing allegiance, often hidden and intimate in placement is selected and completed by the follower.

The Scented Flame is lit every morning in Temples. Followers burn incense and scented oils as offerings to invoke the goddess’s blessings in their pursuits of pleasure.

Temples dedicated to the Goddess are usually designed to be sensuous, sprawling complexs draped in silk and gold, with softly lit chambers for private worship. Perfumed air fills the halls, and statues of the goddess depict her allure. The centre piece is a large statue of the Goddess nude which is dressed ritualistically every full moon.



Spoiler: MENDAX • show


Mendax, Lord of Masks

Mendax is the youngest son of Salvatrix. He is seen as the God of Deception. Followers of his Cult try to weave secret lives as they believe that this allows them to protect their soul from harm. They attempt to shield their soul by hiding it within layers of deception, making it impossible for any force to destroy or find. As a result many live relatively isolated and often create false identities for themselves. Mendax's symbols include a cracked mirror, a coiled serpent, a coin with two heads. He is also known as The Whispering Shadow and the False Prophet.

Rituals to Mendax include

The Masking. This is a coming of age ceremony done anytime between 12-18. An individual makes two masks, one from clay is a mould of their own face, the other can be made anyway the adherent wishes but must be made by them. During the ceremony the clay mask is broken and a priest masks the follower with their new mask.

Bargain of Light- Takes place every summer. It is a secretive exchange of promises between followers and priests. The idea is that a follower attends Temple and bringing the God a gift they ask him for something for the coming year, they pledge something in return. This is witnessed by only a single priest and is done in front of a statue of the God.

Festival of Faces - At each new years eve the faithful gather in their masks to have a huge feast and party.

Temples dedicated to the God are designed to resemble a labyrinthine structure with maze like walls and dim lighting. Mirrors line the halls, some of which show distorted reflections or illusions. The centre piece is a statue of the God and collections of masks of respected members of the Cult who have passed on.



Spoiler: AVARITA • show


Avaritia, Lady of the Hoard

Avarita is the eldest daughter of Salvatrix. She is a Goddess of Greed and Excess. Followers of her cult believe that by demonstrating wealth and materialism Avaritia claims their soul as part of her own treasure, ensuring it remains untouched in her eternal vault of wealth. Her symbols include a golden chain, a locked chest, a snake consuming its tail. She is also known as The Gilded Mistress, Keeper of Keys and The Mistress of Wealth.

Rituals dedicated to her include

Day of Offerings - Usually done on new years day. The faithful present treasures at her altar, which are stored or consumed by fire. It is seen as an investment by giving wealth followers believe they will be blessed with more wealth later in the year.

The Binding Pact is a coming of age ceremony usually done upon reaching adulthood. Followers pledge their loyalty by sealing deals with blood-stamped contracts. These contracts are then stored in the Temple.

The Vault Ceremony. Usually undertaken before major parts of life such as marriage, new children etc. During this followers lock valuables in a ceremonial vault as offerings. Each Temple as such a vault.

Temples dedicated to her tend to have a grand hall filled with valuable items of display. Each pile marked as offerings from donors keen to show their wealth. There are large feasting halls and the centre piece is the ceremonial vault where it is customary offerings to the Goddess are stored.


Spoiler: DOLAR • show


Dolar, Warden of Wounds

Dolar is the middle son of the children of Salvatrix. He is known as the God of Suffering. Followers of his Cult believe that by enduring suffering in this life Dolar will absorb any suffering they would experience in the afterlife thus ensuring they lived in a kind of paradise. His symbols include a broken chain, a shattered mirror, a wilting black rose. He is also known as the Endless Torment and the Keeper of Pain.

Rituals to him include

The Month of Chains - For a lunar month each year followers wear symbolic chains and endure acts of pain such as self flagellation to show devotion.

Lamentation Hour should be undertaken daily. This is done at temple and is a time of collective mourning, chanting, and symbolic self-flagellation.

The Wounds of Truth is a coming of age ceremony where the individual ritualistically marks their thigh, chest or bicep to show their dedication and commitment to Dolar. This is usually done upon reaching adulthood.

Temples to Dolar tend to try and invoke feelings of isolation. As such they are often dark, oppressive stone buildings with dim lighting and soundproof walls. The main chamber features a fountain of black stone which gives the water the apprearnce of being black, symbolizing eternal suffering.






Offline Xerente

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Re: Federal Alliance of Xerente
« Reply #3 on: November 23, 2024, 08:30:29 PM »
GEOGRAPHY OF THE FEDERAL ALLIANCE

The Alliance is made up of 18 members, these are often referred to as Provinces. These are a mixture of small Kingdoms, Principalities, Duchies and a handful of other types. Included in the nation but not counted as Provinces are a number of city states. Each of these has their own internal government with power over regional matters. To make matters more complex however certain provinces are heavily under the control of Cults dedicated to certain entities and even within those there are cities which do not share their spiritual allegiance.


Offline Xerente

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Re: Federal Alliance of Xerente
« Reply #4 on: November 24, 2024, 11:07:43 AM »

Offline Xerente

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Re: Federal Alliance of Xerente
« Reply #5 on: November 24, 2024, 11:35:48 AM »

Offline Xerente

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Re: Federal Alliance of Xerente
« Reply #6 on: November 24, 2024, 12:10:22 PM »

Offline Xerente

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Re: Federal Alliance of Xerente
« Reply #7 on: November 24, 2024, 08:49:36 PM »

Offline Xerente

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Re: Federal Alliance of Xerente
« Reply #8 on: November 24, 2024, 10:14:13 PM »

Offline Xerente

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Re: Federal Alliance of Xerente
« Reply #9 on: November 24, 2024, 10:59:18 PM »