Treaty Writing and Negotiation For BeginnersUseful contacts:
Achkaerin,
DaveIronsideIf you're active in the RP the chances are that at some point you are going to end up involved in discussions around a treaty. There are of course many forms of treaty extending from the basic bi-lateral treaty to mulit-national treaties governing organisations and even some beyond that. The current major international treaties in force are:
The Uppsala Convention - The rules of war in short the Mundus version of the Geneva Convention. Important note in regards to this treaty is that any nation can be held accountable to it whether they've signed it or not, however only signatory nations have judges assigned to the Convention Court.
The Fair Seas Concordat - Usually abbreviated to FSC. This is a direct copy and paste of UNCLOS.
The Mundus Convention of Universal Rights - Usually abbreviated to MCUR. In simple terms this is an in character version of the real life European Convention on Human Rights with additions. This is a little different to the Uppsala Convention and the FSC in that it's not suspect to not sign up to this one because ICly there are and will probably be more nations that have issues with sections of this. It is advised that you view this as more of a declaration than a treaty.
The Outer Space Standards Convention - Otherwise known as OSSC. This is essentially an in character enforcement measure against people choosing to weaponize space, claim territory beyond Mundus etc.
Treaty For the Protection of Hygelac and Hrothgar - This is a treaty that ensures that the in character equivalents of the arctic and antarctic are explored for scientific not military purposes.
Generally speaking you will find that these treaties get referred to a fair bit - there are others but these are the main ones. I encourage everyone to be aware of them and what the general implications of them are both in terms of your nations responsibilities to uphold the treaty provisions but also what breaching those treaties means. In the case of breaching a treaty you will find a variety of things are likely to happen usually in broad terms the ramping up of international pressure on your nation. It is one way of pulling other nations into an RP.
However before you go doing things contrary to treaties allow me give some advice.
1) Be aware of the likely consequences - As implied above there are consequences to breaching treaties in the case of breaching the Uppsala Convention it is highly likely that the international community will take strong measures, if for example you drop napalm on people you will attract attention, you start massacring civilians you are going to get nations turning up ready to step in and stop you from doing that.
2) Check you aren't a prior signatory - It wouldn't be the first time that a nation has done something against a treaty only to have it pointed out that they have also signed the treaty, my favorite example would be Kaiser Adolf's anti LGBT laws which ran contrary to the MCUR provisions, a treaty they were signatory of. Just make sure that whatever you've got in mind is not going to run contrary to what your country has signed up to if anything. Also if you are going to withdraw from a treaty have a reason for doing so - it may well be that your out of character reason is to enable a future plot but in character you should have a reason.
3) Don't do all the running - If you are going to breach something like the Uppsala Convention within your own nations borders please don't have your nations media report it in such a way that a breach is obvious, find another way to get the word out that is less credible because if your national news says "our national forces today wiped out a village of 300 civilians." then I will guarantee you'll get boxed in very quickly because of what the reaction to that would likely be, instead have your national media report that as something like "our national forces today attacked and captured a village used by (insert terrorist group name here), in the course of the fighting we lost (insert casualty number) soldiers and 300 terrorists were killed."
So how do you go about writing a Treaty?In general the principles behind writing a treaty are the same regardless of how many parties there are to the treaty, so ask yourself a very important question first - What is the purpose of the Treaty? For example is this about friendship between nations? Is it about trade? Is it a declaration on Climate Change? Answering this question is important because it will help you and the others involved shape it. Let's say you want a basic bi-lateral treaty between two nations to formalize relations, first draw up a basic treaty outline
here's one I made earlier. Each of the sections provides a basic idea of what goes in each part, diplomacy covers ambassadors, travel, extradition and such, trade is self explanatory, defence again is somewhat self explanatory though also can include intelligence matters. Special agreements is something I incorporate because there are things that may be agreed that don't fall under other headings so for example nation A agrees to train X number of prospective astronauts from nation B. Finally miscellaneous this is basically final administration points such as how long the treaty remains in effect for.
Once you've got a good idea of what goes where have a go at writing in the detail and present it to the other nation involved and then we come to the negotiating phase.
Negotiation Theory Let me begin by explaining how negotiation actually works - the building blocks.
1) Common facts - all negotiations will have a set of common facts these being things known to both parties so for example the respective reputations of their nations, the strengths and weakness's of each others nations as understood from public information.
2) Private facts - each party will have a set of facts known only to them, these will form the basis of their negotiating position - what their main priorities are and what they're prepared to compromise on.
3) Compromise - this is defined as
"An outcome that neither side is happy with." think of it like this - you want to buy a house you are prepared to pay £100,000 for it the seller is prepared to sell it for £200,000 you agree on the price of £150,000. This is the essence of a compromise as you have paid more than you would have liked and the seller has sold for below what they wanted to get.
So how do I negotiate?This varies depending on the situation, a good general rule is that the fewer the number of parties the easier the negotiation is going to be because there are less competing interests to balance, so in theory a bi-lateral treaty is the easiest while something like a multinational treaty or peace talks is going to be more difficult.
What I advise everyone to do before getting into a complex negotiation is work out your position in advance by answering the following questions:
1) What does my nation want out of this?
2) What is the priority order of what my nation wants?
3) What is my nation prepared to trade off?
4) What are my nations red lines?
As an aside if you ever end up in the position of having one of your characters chairing something like peace talks then I strongly advise doing as much research on the situation as possible, talk to those involved by PM to recap what is and is not known within the in character context.
Also bear in mind that in negotiations there tends to be a stronger position and a weaker position, a real life example of this would be the Brexit negotiations where the EU holds the stronger position and the UK the weaker position - these positions are usually determined by who has more at stake. Within RP please be aware of this.
Negotiation tactics1) Ball parking - Consider the example of buying a house again the buyer wants to buy as cheaply as possible the seller wants to sell for as much as possible. If I am selling that house I would know the value of the house for example let's say it's £250,000 obviously I don't want to get less than that in the sale so I put the house on the market for £400,000 - why? Because I know whoever's buying the house is going to want to buy it for less than I'm offering to sell for but because I want the actual house value in the sale I start high to bring the buyer into my ball park in terms of value. From the buyer's point of view the theory is in the same but the reverse, where the seller comes in high to sell for as much as possible the buyer comes in low to buy as cheap as possible and therefore bring the seller down into their ballpark.
In RP terms this is more applicable to business deals than anything else but it can also apply to other aspects of negotiations such as a percentage of funding to be borne by a nation for a science project.
2) Trade off's - This is useful when you have multiple items to negotiate on and works well in partnership with your priority list. Basically you give ground on a lesser priority to demonstrate good faith in order to strengthen your hand for your more important priorities. Sort of losing the battle to win the war.
3) Keeping quiet - This only works at multinational summits such as the MCUR summit. Basically have your character sit there and keep quiet early on in negotiations as others speak, this will reveal indications as to their negotiating positions which you can then use to your advantage.
4) Bluffing - Useful for negotiations in trying circumstances especially when in the weaker position, if for example your nation is on the verge of economic collapse according to some media outlets and your nation has gone cap in hand to another nation and asked for help then it's likely that the other party will be looking to put all sorts of conditions in place in exchange for the bail out as it were, you may consider in such circumstances downplaying the extent of the crisis to try and lessen the pressure.
5) Blackmail - Be careful with this tactic as it may come back to haunt you, should only really be considered if surprises arise during negotiations that are external to the talks.
6) Strong-arming - Note this is at times similar to blackmail but is at times different best applied to circumstances where you've got the other party "Over a barrel." defined as
"To have someone at a disadvantage or in an awkward position." the difference is that there's no need to be threatening if you know this.
7) The walk out - Not to be used recklessly but effective if the circumstances are right. If you're negotiating a delicate treaty and the international community's mood is that there must be a treaty then walking out may make the other side make further concessions. Of course the risk is that you don't get them coming back with another deal.