Author Topic: Medieval MMA Rule book  (Read 1480 times)

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Offline RobertAgira

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Medieval MMA Rule book
« on: June 12, 2020, 07:29:32 PM »
1. THE ARENA

1. The Arena may be of either square, circular or octagon in shape.

2. The Arena must have a diameter of no smaller than 9.1 meters and no larger than 10 meters.

3. The Arena must be surrounded either by a series of four ropes or a wire. Whichever design is used must be capable of withstanding 200kg of impact.

4. The floor of the arena must be made of a material capable of absorbing moisture so as to prevent slips.

2. EQUIPMENT

1. A fighter must wear armour made of either metal or leather. Their set of armour must contain the following

a) protection for both arms from shoulder to wrist.
b) protection for chest and back
c) protection from waist to knee
d) gloves
e) a helm which cover all of the head
f) eye protection

2. A fighters armour may be inspected by the referee prior to the match starting and inadequete protection may result in disqualification.

3. A fighter may equip themselves with any type of sword with a blade of longer than 30cm.

4. A fighter may elect to have a single sword or two swords. Any fighter electing to use a single sword may also carry a shield with a longest diameter of no large than 100cm.

5. A fighter must wear boots with steel toe caps.

3. SINGLES MATCHES

1. A singles match is between two individuals and will consist of a series of rounds.

2. No match may go beyond three rounds of five minutes in duration excepting in event on a draw. The number of rounds and their duration may be shortened for less experienced fighters.

3. A minimum of 90 seconds rest must be given between rounds during which the fighters may recieve coaching, medical treatment, armour adjustment and hydration.

4. A fight must be umpire by a certified referee.

5. A fight may be won in the following ways.
a) Knockout - When a fallen fighter can not regain their feet within 10 seconds.
b) Technical Knockout - When a fighter can, in the view of the referee, not defend themselves
c) Submission - When a fighter verbally instructs the referee they no longer wish to continue. It is suggested fighters wishing to submit use the words "I yield". The nominated coach of a fighter may submit on their fighters behalf by throwing a towel of any colour into the ring.
d) Disarmament - Should a fighter drop their weapon and leave themselves disarmed. A fighter using a shield is classed as disarmed only if they drop both their sword and shield.
e) Medical stoppage - If in the opinion of the arena side doctor a fighter should not be allowed to continue.

6. Should a fighter fall to the floor the fight may continue so long as they are still actively able to defend themselves.

7. Fighters may only attack using any part of the body or the edge of the sword or shield.

8. Fighters may strike any part of the body above the belt and only the outside of the bodies frame below the belt (i.e outer thighs, outer calves etc)

9. Should a fight reach its scheduled time limit with no winner an extra 3 minute round may be fought. At the end of this if there is no winner a panel of judges shall determine the winner. They shall award the fighter they perceive has having been the best in a round 10 points and the other fighter 9. Should a fighter be knocked down by a blow they shall automatically lose a point for that round. The winner shall be the individual with the highest score. If scores are tied the fight shall be declared a draw.

10. A judge may order a point be deducated if they believe a fighter intentionally breaks the rules or persistently infringes.

4. DUO MATCHES

1. A Duo match is between two individuals working in tandem against a second tandem and will consist of a series of rounds.

2. No match may go beyond three rounds of five minutes in duration excepting in event on a draw. The number of rounds and their duration may be shortened for less experienced fighters.

3. A minimum of 90 seconds rest must be given between rounds during which the fighters may recieve coaching, medical treatment, armour adjustment and hydration.

4. A fight must be umpire by a certified referee.

5. Once a fighter is defeated a 2 minute time out is given to allow them to leave the arena. This may be extended should the referee deem it medically necessary. Any fighter failing to leave the arena in that allotted time will see their team disqualified. A fight finishes when both members of a duo are eliminated.

6. A fighter may be eliminated in the following ways.
a) Knockout - When a fallen fighter can not regain their feet within 10 seconds.
b) Technical Knockout - When a fighter can, in the view of the referee, not defend themselves
c) Submission - When a fighter verbally instructs the referee they no longer wish to continue. It is suggested fighters wishing to submit use the words "I yield". The nominated coach of a fighter may submit on their fighters behalf by throwing a towel of any colour into the ring.
d) Disarmament - Should a fighter drop their weapon and leave themselves disarmed. A fighter using a shield is classed as disarmed only if they drop both their sword and shield.
e) Medical stoppage - If in the opinion of the arena side doctor a fighter should not be allowed to continue.

7. Should a fighter fall to the floor the fight may continue so long as they are still actively able to defend themselves.

8. Fighters may only attack using any part of the body or the edge of the sword or shield.

9. Fighters may strike any part of the body above the belt and only the outside of the bodies frame below the belt (i.e outer thighs, outer calves etc)

10. Should a fight reach its scheduled time limit with no winner an extra 3 minute round may be fought. At the end of this if there is no winner a panel of judges shall determine the winner. They shall award the pair they perceive has having been the best in a round 10 points and the other pair 9. Should a fighter be knocked down by a blow they shall automatically lose a point for that round. The winner shall be the duo with the highest score. If scores are tied the fight shall be declared a draw.

11. A judge may order a point be deducated if they believe a fighter intentionally breaks the rules or persistently infringes.

« Last Edit: June 15, 2020, 07:32:30 PM by RobertAgira »