Author Topic: Griss Confederacy  (Read 945 times)

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Offline Persephone

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Griss Confederacy
« on: August 15, 2020, 06:47:20 PM »

Motto:- The North Protects
National Anthem:-

BACKGROUND

The Griss Confederacy is an alliance and blending of a number of unique and different cultures. They have long stood together in the harsh frozen north of Cotf Aranye. The Confederacy is led by the Council of Elders, which is made up of the leader of each member nation- the Nintara League, the Traetor Dynasty, the Falmi Tribes, the Nova Republic, the Asur Kingdom, and the Helgaran Society. Confederates harbor a dislike for outsiders and as a society are extremely xenophobic. Their only major longstanding diplomatic relationship is with the barbaric Talaos, who have been nearly wiped out by constant conflicts. The Confederacy is also a place of deep spirituality. While most Grissin worship the Twin-God, they still practice many their individual cultural customs. Many religious societies known as Cadres exist across the Confederacy, often living in rural territory, distanced from the major cities. 

Government Type:- Confederation / Supra-Government
Population:- 445 Million
Capital City:- Orphela (3.4 Million)
Largest City:- Nova City (35.1 Million)
Demonym:- Grissin or Confederate


ECONOMY

Currencies:- Guilders () / Confederate Pound (〆)
Exchange Rate:- 17.3/〆1
GDP:- 13 Trillion
GDP per Capita:- 29,213
Unemployment Rate:- 7%
Main Industries:- Electronics, Consumer Products, Machinery, Arms Industry, Telecommunication Equipment, and Textiles 


PEOPLE

Cultures:- Nintaran, Traetorian, Falmi, Novan, Asurian, Helgaran
Languages:- Khimeric (Lingua Franc), Nazzethic, Iriror (Women's Script) Low Vir, Hellvic, High Vir
State Religion:- The Cult of the Twin
Average Life Expectancy:- 79


GOVERNMENT

Head of State:- Archon (Currently Vacant)
Name of Legislative Body:- Council of Elders
-Representative Zendox
-Duchess Ciklo
-Secretary of Centralization Azori
-Chieftain
-Maar
-Helgaran Seeker
« Last Edit: August 31, 2020, 01:01:38 AM by Persephone »

Offline Persephone

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Re: Griss Confederacy
« Reply #1 on: August 16, 2020, 05:40:52 PM »
Confederate Government

The Confederate Capital City of Orphela

While the Confederacy formed as more of a diplomatic agreement slowly it became more and more of a sovereign state. Today, there are lands and territory directly overseen and regulated by the Confederate Government. The majority of people in these territories live in the capital city, Orphela. But unlike most nations, Confederate officials are also responsible for running and managing the supra-government system. As a result some of the best statespeople across Griss work as part of the Confederate government.

The Archon
The Archon is the highest political office within the Confederacy. Interestingly, it is an office that can be left vacant for years at a time. Archons are appointed by the Council of Elders, often during times where swift and decisive leadership is of the upmost importance. Once appointed, Archons remain the head of state for life. In theory, the Council could remove a previous Archon by electing another, but this has never been done before. When there is an Archon, their decrees are final and without reproach. Archons are left to style themselves and their office however they please. While there are precedents that have been set, often new Archons forge their own path.

The Council of Elders
The Council of Elders is responsible for both the ruling of Orphela directly and Griss indirectly. They often settle disputes between the nations and general maintain the guidelines of the Confederacy. The Council features one member from each nation- the Representative of the League, the Traetorian Duke, the Novan Secretary of Centralization, a Falmi Chieftain, a Asurian Maar, and the Helgaran Seeker. In addition, Harbingers also are full members of the Council of Elders.

Current Elders:
-Representative Zendox
-Duchess Ciklo: Ciklo hails from the cadet branch of the Traetorian family. While her cousins were groomed for rule and leadership, Ciklo proved herself to have a brilliant mind. She spent a number of years working directly for the Confederate government, making her a shoe-in for the position of Duchess.
-Secretary of Centralization Azori
-Chieftain
-Maar
-Seeker Dutuzu

Harbingers
Harbingers are persons of interest anointed by an Archon. They are anointed to serve and aid an Archon. This can be wide ranging, but some examples are political corruption regulators, battlefield saints, and religious advisory. While they hold a position on the Council of Elders, most rarely invoke their right to participate in the ruling of Griss. The title of Harbinger remains for life, but after the death of their Archon, Harbingers lose many of their privileges.

Current Harbingers:
-Lady Emo: Commonly called "Mae," mother, Emo was once a member of the Traetorian Royal Family. Born far in the line to inherit, she lived an idyllic childhood before being sent to be educated among the White Lily Cadre. She befriended the previous Archon during her early years among the Cadre. This life long friendship is considered the reason she was raised to the station of Harbinger. She alone holds this office and will continue to do so unless a new Archon is named.

The Decree System
Decrees are major policies enacted by the Council of Elders. The longer a Decree has been in place, the harder it is to remove. As such, most modern decrees are issued with a specific time table or requirements to be satisfied for its removal.
Current Decrees:
-Decree of Northern Supremacy: The longest running decree and perhaps the single most important in Confederate history, the Decree states that the Grissin people will hold no political alliances with southerns.
-Decree of Darkspeak: Revoked the Dollic Cadres status as a Cadre, renamed it to the Temple of Silence and barred its members from ever participating in Grissin politics. In addition, members of the Temple of Silence are not allowed to directly communicate with outsiders. Because of this, the members rarely leave the Temple, and when they do they can only speak a specialized language in public only known to them.
-Decree of Traetorian Mourning: Issued in response to the assassinations of numerous members of the Traetor Dynasty, the Decree allows the stationing of Confederate military forces in Traetor lands until the Talaos insurgency is broken.
« Last Edit: September 19, 2020, 06:37:17 PM by Persephone »

Offline Persephone

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Re: Griss Confederacy
« Reply #2 on: August 16, 2020, 06:22:20 PM »
Nintara League


The Assembly of Kings; the League High Legislative Court

The Nintara League is a collection of city-states. Many were once small autonomous kingdoms, but fearing Talaos invasion, they united for mutual protection. The League is an extremely complex political machine, bloated with legal precedents and endless agreements. Most politicians within the League can be divided into two groups; League bureaucrats who work internal within the machinery to keep the League running, and League diplomates who work with the other Grissin nations. Most Nintarans live their lives ignorant of the politics of their nation, as even doctorate graduates only understand a fraction of its intricacies. Nintara is the largest nation under the Confederacy, and it has a moderate populous.

Government Type:- Federation
Head of State:- 3 Chief Councilors
-Chief Councilor Dinti
-Chief Councilor Oril
-Chief Councilor Kallini
Head of Government:- The Legislative Courts
Population:- 158 Million
Capital City:- None
Largest City:- Revera (14 Million)
Demonym:- Nintarans

Chief Councilors
The three Chief Councilors collectively share the position of head of state for the League. They are elected from the body of High Legislative Court, also known as the Assembly of Kings. Often political parties have to form voting pacts after the Legislative Court is formed in order to have a majority and to be able to elect a Chief Councilor. The Councilors take turns running the day to day operation of the Assembly of Kings.

The High Legislative Court
Known as the Assembly of Kings from when the League was filled with Monarchies and not democratic states. The High Court is the major Legislative body of the League. All laws proposed and passed in the Lower Legislative Court are sent to the High Court to be passed into law. The High Court is traditional relatively stable. Once the High Court is formed, its members organize themselves into voting pacts that often last for the entirety of the Court's term (3 years).

The Low Legislative Court
The Low Legislative Court is where a lot of complexity of the League comes from. The Low Court is massive, maintaining over 1000 members. About half of these are elected officials from each of the city-states. The rest are a mixed bag of positions that could have any kind of history and purpose. The Low Court organizes itself into committees. These committees write proposals for laws that are then voted on by the entire Court. If passed, these laws are then sent up to the High Court for another vote. The Low Court does not have a term length, but rather its members are elected sporadically to serve for 7 years. When the High Court's shorter 3 year term ends, the Low Court votes on which of its members should be moved up to the High Court. The empty positions within the Low Court are then filled by new elections. 
« Last Edit: August 31, 2020, 10:30:10 PM by Persephone »

Offline Persephone

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Re: Griss Confederacy
« Reply #3 on: August 16, 2020, 06:46:07 PM »
Traetor Dynasty

The Seat of the Dynasty; Tasari

Government Type:- Absolute Monarchy
Head of State:- Princess Aerila
Population:- 104 Million
Capital City:- Tasari (20 million)
Largest City:- Tasari (20 million)
Demonym:- Traetorians

The Traetor Dynasty is the kingdom founded by Traetor the Great. His line has remained unbroken and expanded the kingdom into the largest single entity within the Confederacy, only dwarfed by the combine land of the Nintara League. The Dynasty has managed to remain an absolute monarchy due to the popularity and support of the ruling family. Across the Confederacy, Traetorians are considered to be loyal and straightforward. Because of this, there is a great deal of trust placed into them. Many important judicial and oversight positions are given to Traetorians.

Princess Aerila
While Aerila is the current head of the royal family and thus queen of the Dynasty, she instead chooses to style herself as a Princess. Aerila was not meant to be a monarch, as she had five older half-brothers. Unfortunately, Aerila's brothers and father were all killed in a span of six months by Talaos insurgents. Due to her age and lack of grooming, Aerila has appealed to the Council of Elders to shoulder part of the responsibility of managing the Dynasty. 
« Last Edit: August 31, 2020, 01:05:32 AM by Persephone »

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Re: Griss Confederacy
« Reply #4 on: August 21, 2020, 03:14:57 PM »
Nova Republic


Nova City, the Great Metropolis

Government Type:- Representative Democracy
Head of State:- President Mar
Population:- 47 Million
Capital City:- Nova City (35.1 Million)
Largest City:- Nova City (35.1 Million)
Demonym:- Novans

The Nova Republic is the government of Nova City and its surrounding territory. Nova City is one of the largest and most populous city in the world, with a population of over 35 million. The city is noted for being the historic center of technology, industry, and commerce in the Confederacy. Interestingly, Novan was not one of the originally cultures from Griss lands, but instead is the blending that resulted from the proximity of different peoples in the city. During its founding the Republic had close ties to the Nintara League, which are maintained to this day. When it comes to Confederate politics, the League tends to follow and support the Novan President.

President Maz
President Maz is an extremely popular political figure. The youngest person to ever be elected to the Novan office of President at only 32 years old. Also because of a lack of a term limit, Maz has remained in office for many years, another record he holds. Maz is known for his deep ties to Novan big business and has been pushing for an end of Grissin isolation for economic reasons.
« Last Edit: August 31, 2020, 06:11:13 PM by Persephone »

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Re: Griss Confederacy
« Reply #5 on: August 31, 2020, 01:18:17 AM »
Falmi Tribes


A Modern Nomad Camp

Government Type:- Tribal Meritocracy
Head of State:- War Chief (currently vacant)
Head of Government:- Council of Chieftains 
Population:- 84 Million
Capital City:- Greepa (8 Million Permanent)
Demonym:- Falmians

The Falmi Tribes have one of the richest and most distinct cultures among the Confederacy. Most of the Falmi lands are rural small agricultural focused communities. Some tribesmen even follow the ancient nomadic lifestyle of their ancestors. The Falmi tend to be fiercely independent and wary of outsiders. Leadership of the Tribes is done by a conclave of the Chieftains. Individuals tribes are left to pick their leaders on their own by their own standards.

War Chief
In times of war, when the tribes must unify to protect themselves, the Council of Chieftains will elect a War Chief. The War Chief only serves for the duration of the war, stepping down from power six months after peace is declared. In addition, the War Chief cannot come from a member of former member of the Council of Chieftains.

Offline Persephone

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Re: Griss Confederacy
« Reply #6 on: August 31, 2020, 01:33:10 AM »
Asur Kingdom


The Great Northern Wall; Sutgar

Government Type:- Constitutional Monarchy
Head of State:- Monarch Nakabi
Head of Government:- Chamberlain Osami
Population:- 41 Million
Capital City:- Sutgar (12.3 Million)
Demonym:- Asurians

The Asur Kingdom has been nicknamed the fortress of the north. This is due to both the strength of its defenders and the harshness of its weather and mountains. The Asurian people are noted for being straightforward, although a bit rough. They opposed the created of the Confederacy for the longest of the Griss nations, submitting only to avoid the possibility of future conflict.

Monarch
The Asur Kingdom has a large and dynamic nobility which the Traetor Dynasty cannot match. The Monarch comes from the current royal family, the Varik Bloodline. The Monarch settles all manners and issues relating directly to the nobility and is the symbolic head of state.
-Monarchess Nakabi: Nakabi came the throne at the young age of 16 due to the mechanics of the nobility. She has left most of her governance to her Chamberlain, more than most Monarchs, allowing the Chamberlain to sometimes even settle disputes between the nobles. It is a rarity for her to be seen at court, often only showing when she is needed for ceremonial functions.

Chamberlain
The Chamberlain is elected by the nobility to serve. This does not mean the Chamberlain must be a noble, but historically often has. The Chamberlain manages the Kingdom alongside the Monarch, and answers directly to them. Most Monarchs leave much of the day to day operations to the Chamberlains, especially matters of the commoners. The Monarch reserves the right to dismiss the Chamberlain at any point if they displease the Monarch.
-Chamberlain Osami: Osami was given the position of Chamberlain when her predecessor lost the job due to a familial scandal. Osami was born a commoner but proved herself in the Asurian military. It was commonly believed that her military service would mean that she would be a distinguished Chamberlain focused on result rather than politics. 
« Last Edit: September 08, 2020, 10:00:03 PM by Persephone »

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Re: Griss Confederacy
« Reply #7 on: September 05, 2020, 05:59:02 PM »
Helgara Society


Statue of Sozu; Avatar of the Twin

Government Type:- Meritocracy 
Head of State:- Premier Voni
Population:- >1 Million
Capital City:- None
Demonym:- Helgarans

The Helgaran were nearly wiped out by constant war and conflict by the Talaos. In addition to a profound affect on the Helgara population, huge portions of their culture and way of life were forgotten and lost. The extermination of the Helgaran people was on of the major reasons for the unification of the Grissin people. In order to survive, the Helgara nation adapted and changed, barely resembling a traditional state. The Helgara are spread across the Confederacy, living among the other nations. The Society is in many ways a shadow nation, watching over and protecting its people.

Premier
The Society organizes itself as a total Meritocracy. Helgarans are subjected to multiple aptitude tests in their childhood and teenage years. This determines their education and what role, if any, they'll play in the Society government. The Premier is no exception. Meant to be the one of the smartest and most charismatic individuals of the Helgaran. people, and raised solely in the instruction of statecraft, Helgaran Premiers are often considered the greatest statesmen of their time. Despite this, most Premiers are rarely seen by the public eye and are a mystery even to the other Grissin leaders.
-Premier Voni: Voni is a unique Premier. He spent most of his childhood being educated to be a revivalist- a mixture of historian, linguist and anthropologist who studies lost Helgaran culture. But on one of his last aptitude tests, the results showed that he should hold the office of Premier. His education was quickly rearranged and in a few short years he became the head of the Society. Voni has been noted for re-organizing the Society and placing an emphasis on the Helgaran people creating their own communities and maintaining connections with each other.
« Last Edit: September 07, 2020, 03:36:15 PM by Persephone »

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Re: Griss Confederacy
« Reply #8 on: September 07, 2020, 04:54:42 PM »
The Cult of the Twin

The Twin is the two-faced God known for representing duality and opposites. The twin is both mischievous and humorless, logical and enigmatic, cruel and merciful, light and dark. Unlike the other Grissin gods who have mostly been forgotten, the Twin has chosen to spend their life on Mundus among the humans rather than in the Heavens. The true message of the Cult is that duality is a lie, there is good in every act of sin and profanity in every act of virtue.

The Twin was a powerful shapeshifter wandered across the whole world spreading chaos and order equal measure. This came to an end when Kain, a Talaos Warlord, captured the Twin and using a mystical blade, maimed the God. The Twin succumbed to their wounds, dying. This is were animosity between the Talaos and Grissin people begins. The Twin was able to survive by embedding their soul within a nearby human. When that human died, the Twin was reborn as another human, starting the cycle of Avatars of the Twin- humans carrying the spirit of a God within them.

The Avatar of the Twin have varied greatly throughout history. There are the blade-saints like Sozu, who championed the Helgaran people and killed Kain. Then there are those like Thelne who helped to guide or ruled over parts of the Grissin people. There are those like Amutu who pursued their own ambitions. There are also the Explorer Avatars, lifetimes that left Grissin lands to see the world, to deal with outsiders and learn from them. There are a series of rituals and purifications that can prove that one is an Avatar. Having undergone this process, they become known as a Sanctified Avatar. Usually only the Avatars involved in politics or the Cult submit to be Sanctified. 

The mystic blade that killed the Twin is said to be imbued with evil and dark energies. Its presence perverted the North for many years until one of the Avatars found it and took it South. Since then the superstitious Grissin have done their best to avoid the South, fearing the power of the blade. The Cult has long preached that the South and its people have fallen to the blade long ago. The only protection from Kain's blade (its name long ago purged from all records) are the artifacts left behind by the Avatars, trinkets and items that remnants of the Twin's energy linger on. The Confederacy is dotted with these artifacts from the hundreds of Avatars that have lived and died within its lands.

The Cadres

The Cadres are religious societies that are all across the Confederacy. Most trace their origins to an Avatar, either being founded by one or being created in their memory. Cadres have extremely varied beliefs and lifestyles, often trying to emulate the Twin in some way or another. The members of the Cadres can roughly be divided into two camps, the Way of Shadows and the Way of Light, both representing the conflicting faces of the two-faced God. Some Cadres are mixed while others fall directly into one of the Paths. Monks distinguish themselves by wearing black and white robes, respectively, for either Way. As Cadre monks grow older, wiser, and more enlightened, they tend to adopt some ideals and practices of the other Way, often symbolically adding the other color to their robes.

The Way of Shadows
Pragmatism, machiavellian, chaotic, clever, cunning. These are words that might describe those that walk the Way of Shadows. Those of the Way of Shadows have a historical tendency to be involved in politics, subterfuge, and commerce. The Way of Shadows regrets the idea of morality, only caring for intention. Every action posses an intention, ill regardless of the outcome. That intention may carry positive or negative will towards you, or not regard you at all. As such, there are no monsters and no heroes, it is all a matter of perspective and the will of the intention. The highest ranks of the Way of Shadows are those known as the Seers, noted by their violet and purple accents on their robes.

The Way of Light
Honor, dignity, kindness, humility, generosity. These are words that might describe those that walk the Way of Light. Those of the Way of Light have a historical tendency to be involved in society, medicine and charity. Unlike the Way of Shadows, the Light embraces morality, and its followers are those that wish to do good. There is some disagreement on what this means, but they generally dedicate their lives to others, forgoing many of their own desires and attachments. The highest ranks of Way of Light are those known as the Augurs, noted by the gold accents of their robes.

Undivided
While many Cadre monks adopt aspects of the other way, there are those that walk both Ways. They are one of the most elite and exclusive groups within the Cadres, akin to the Augurs or the Seers. Known as the Undivided, they can be easily distinguished by their multicolored robes. To become Undivided takes many years of training and the passage of numerous rigorous trials. The Undivided have a number of responsibilities included the regulation and settle of disputes between the two Ways. As such, they often posses a form of detachment in order to remain objective, a major criticism by both the Augurs and the Seers.

Cadres of Note

The White Lily: One of the most social of the Cadres, the White Lily is an all-women Cadre that was founded in memory of Avatar Jealki. Members of the White Lily spend their first years learning a strict code of honor, discipline, history, spirituality and formal combat. Then they are sent to live among another Cadre to help maintain the Lily's relationships.

The Temple of Silence: The Temple of Silence was once known as the infamous Dollic Cadre. Most of the history of the Dollic Cadre is sealed by the Decree of Darkspeak. The Decree renamed the Cadre to the Temple of Silence, revoked their status as a Cadre, and barred them from ever being involved in Grissin politics ever again.
The Dollic Cadre was a simple house of assassins, claiming descendancy from the god-beast Enkidu. But they learned the arts of manipulation and politics in addition to their shadowy discipline. Instead of taking jobs from outsiders for money, the Dollic used their skills to puppeteer the entire Confederacy, making the entire council of elders into their figureheads.
This lasted decades and could have continued much longer if the Cadre did not fall to infighting. Since then the Temple has been in isolation, members only venturing out to recruit to maintain their ranks.
« Last Edit: September 08, 2020, 10:24:54 PM by Persephone »