Author Topic: The Pantheon of the Hallowed (Religious Factbook)  (Read 5291 times)

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Offline Persephone

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The Pantheon of the Hallowed (Religious Factbook)
« on: June 25, 2019, 04:03:10 PM »
OOC Note: The Pantheon of the Hallowed is sort of the a side project of mine to create a deep and complex series of interconnected religions in Mundus that anyone can be apart of. As such, the religion is designed from the ground up to be customizable, and anyone is welcome to craft their own version. I've tried my best to keep descriptions of the Gods vague and up to interpretation. Feel free to rift and change things. Also your nation doesn't have to be one of the Hallowed Nations to have Pantheon believers or a Pantheon Sect within it. I only ask that if you do claim one of the Hallowed Nations, that the Pantheon be a major religion in the country. And even then, two different countries could both claim to be the Hallowed Nation of one God.

BACKGROUND

The Pantheon of the Hallowed is a pagan religion that worships a series of 9 Gods. Long ago, there were the 9 Hallowed Nations, each one representing one of the Gods. It is very common for followers of the Pantheon to chose one God to be their chosen Patron, the God they are most connected with.

GodDescriptionNation
NemphaifonNemphaifon is the Goddess of Water and the Sky. She is first among the Gods and the leader among them, although she styles herself in a more humble manner. It is said the Nemphaifon has never sent an Avatar to Mundus, choosing instead to remain in the Heavens.UNCLAIMED
VomridrelVomridrel is sometimes called the Allsfather, and it the God of Life. When Mundus was created, Vomridrel crafted and breathed life into all plants and animals. He rarely goes to the Heavens, spending his time among his creations. In addition, his Avatars never take the form of humans, instead preferring the form of his other children.Siross
BastiusBastius is the God of Protection. He is loyal and trustworthy without measure. As such, it is his duty to watch over The Red. When the Great Betrayer does manage to form an Avatar, Bastius’ Avatar is sent to capture them.Asuria
LilithLilith is the Goddess of Retribution. She was the lover of The Red before his betrayal. Before she was the Goddess of Love, a form she rarely, but still holds. She is scornful and betrayed, often consumed by the pains of the past.UNCLAIMED
The RedThe Red has been stripped from history, his name and legacy forgotten. He betrayed the other Gods and was cast out from the Heavens. Eventually he was captured, and now resides in a prison among Necra’s domain. Followers of the Pantheon view the color red and the number 5 to be unlucky because of this God.UNCLAIMED
JisuJisu is the Goddess of Blood. She spends most of her time on Mundus. She is a legendary warrior and cannibal, said to grow in strength by consuming the flesh of others. She is also infamous for her carnal appetites- perversions of the highest order. She is often depicted as animalistic and brutish. UNCLAIMED
ReaverReaver is the God of Madness. A shapeshifter and genderless, Reaver long ago forgot their true form and now lives as an Avatar among Mundus, hoping to find it. Reaver is a complex and complicated figure, appearing completely different in every life. There is always an Avatar of Reaver, most are never sanctified.UNCLAIMED
NecraNecra is the Goddess of Death. She rules over the kingdom of the afterlife. Because she has no connection to the living, she is cold and mysterious. Unknowable even. Despite her hard exterior, she is deeply in love with Reaver and hopes that they will one day join her and their love will last for eternity.Erebyx
RizelthialRizelthial is the God of Flames. While this was originally the Red’s charge, after his betrayal, Rizelthial was granted the honor. Because of this, he is the youngest God, and possess traits often associated with the youthful; idealism, naivety and hope.UNCLAIMED

Traits of Pantheon Religions

Celestial
Celestial is the language of the Gods. Although the language is dead, it is still important in holy rituals and ceremonies. It is believed that while all Celestial maintains the same base, there are different variations for each God.

Stars
The Stars play an important part of the Pantheon as they believe that the Stars are a gateway into the Heavens were the Gods reside.

Circles
Circles and spell wards are an important part of a believer’s faith. It is through Circles, that one is able to ask for protection, good luck, or anything else one would ask for a God. They are also how one purifies their soul- a sort of repentance or cleansing of sins.

Avatars
One of the major staples of the Pantheon is the ability of the Gods to walk on Mundus. They do this by creating human vessels to entomb part of their soul within. These vessels live full and complete lives as humans. Reformed Sects maintain they have an ability to verify Avatars, and once proven, they are Sanctified.   

Reformed Sects
While the Pantheon of the Hallowed is a loose collection of pagan believers, some believers have created more organized versions of the Pantheon. These are the Reformed Sects, large offshoots of the Pantheon.

List of Reformed Sects
The Sect of Necra (Nyx)
The Sect of Lilith, the Dark Goddess (Tamora)
« Last Edit: July 10, 2019, 06:44:32 PM by Persephone »

Offline Persephone

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Re: The Pantheon of the Hallowed (Religious Factbook)
« Reply #1 on: June 27, 2019, 12:33:20 AM »
Mythical Creatures


Greepa
Greepa are small creatures known for their association with lanterns. They need their lanterns in order to live, as the flame is their soul. Greepa are curious and impish by nature. The Gods will often find ways to convince or outright trick the Greepa to do their bidding. 


Yardin
Yardin, or Rain Walkers as they are sometimes called, only appear during specific weather- rain, snow, and fog. They are by no means evil, but have little regard for human life. Most are ultimately seeking ways to entertain themselves.


Willo
These adorable spiritual animals are the only creatures that can on command travel through the realms (Mundus, the Heavens, the Realm of Death, etc.). Because of this, they are often prized and chased. But the Willo are furiously independent and mischievous.


Kar 
A Kar is the manifestation of one's dying wish. This desire must be so powerful that it creates a break in the physical world. The Kar will slowly drift through Mundus, offering riddles and advice to those that change upon it. It will remain until the wish is fulfilled.   


Rekkal 
Rekkal are those who have died but refuse to enter the Realm of Death. They become monstrous creatures, losing more of their humanity the longer they live. They eventually become nothing more than bloodthirsty cannibals.