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Offline Wolf

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The Federated Kingdoms of Wolfreich
« on: October 05, 2024, 02:12:03 PM »

THE FEDERATED KINGDOMS OF WOLFREICH
Die Föderierten Königreiche von Wolfreich

The treaty of Falkenburg was signed in 1975 that merged a series of around twelve small Kingdoms into a Federation. Each Kingdom retains its rights to certain matters but collectively work together. In the modern era the monarchs had much in common through hundreds of years of inter-marriage and alliances and it was believed that with the Kingdom of Wolfsheim dominating the others in terms of population size and economic/military power it would make sense to join into one. The people shared common language, common faith and traditions and so the move made sense.

The Nation has a population of around 67million.

Its capital is called Falkenburg.

It has a GDP per Capita of $39,773.

Its main industries are financial services, chemical engineering, coal, iron and steel.

Religiously it follows Götterlauf, a faith that believes in humanity and Gods evolving side by side. That makes up around 86% of the nation with other faiths making up the other.

Offline Wolf

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Re: The Federated Kingdoms of Wolfreich
« Reply #1 on: October 05, 2024, 03:49:13 PM »


THE KINGDOMS

1. The Kingdom of Löwenburg

Löwenburg's industry is centred and producing both high-end luxury goods like jewelry and watches in a manner that tries to blend tradition with modern craftsmanship. It is famed for rolling green hills, ancient forests, and picturesque villages. Among its iconic sites are The Lion’s Market, famous for fine goods and cultural festivals, and The Golden Lion Bridge, an iconic arched stone bridge over the River Sheak

2. The Kingdom of Wolfsheim

The Kingdom's economy is heavily reliant on financial services and cultural heritage. Wolfsheim is the economic powerhouse of Wolfreich, home to major banks and financial institutions, alongside a rich tradition of cultural arts and festivals. Wolfsheim is a  mix of modern cities and historical districts, surrounded by dense forests and mountains. Its capital Falkenburg is home to The Great Wolf Theatre, a renowned venue for opera and classical music, and The Wolfsheim Citadel, now the Federations largest museum which preserves centuries of history.

3. The Kingdom of  Schönstein

Schönstein is well known for it Arts and Fashion scene. Schönstein is viewed by many as being the cultural heart of the Federation, famous for its thriving arts scene, high fashion, and tourism. A series of scenic river valleys, elegant vineyards, and artfully landscaped gardens have provided inspiration for centuries of artists. The jewel in its cultural crown is  The Marble Gardens, a world-renowned public garden filled with sculptures of famed scholars, monarchs and diplomats.

4. The Principality of Eisenfels

The Principality has made a reputation for producing  heavy machinery and carrying out grand infrastructure projects. Eisenfels focuses on building large infrastructure projects and heavy machinery, from bridges to train systems this has become necessary as its landscape is considered mountainous with deep gorges and fast-flowing rivers. This however has made it ideal for hydroelectric plants.  The Principality is home of  The Eisen Bridge, a marvel of modern engineering, and The Iron Falls, a cascading waterfall famous for its natural beauty and hydroelectric power plant.

5. The Kingdom of Sturmfeld

For a long time the Kingdom was seen as one of the poorer regions of the Federation however since the 1980's it has become a leader in transportation and renewable energy. It has become known for its innovation in fast, eco-friendly transportation systems, including some failed experiments in wind-powered trains and more success with electric vehicles. The windswept plains, ideal for wind farms, with sprawling highways and modern rail systems have helped it carve out this niche. This new strategy has also produced notable landmarks such as The Skybridge, a futuristic high-speed rail bridge, and The Stormspire, a modern wind energy research center.


6. The Principality of Felswacht

The Principality is the Federations heart of craft brewing, and hop farming. The region is famous for its scenic beauty and ancient fortresses, Felswacht attracts tourists, especially in October for beer festivals as it boasts a strong tradition of craft brewing. The Principality has many steep cliffs, ancient castles, and hidden valleys.  One of the more ancient castles is The Cliffside Fortress, a preserved medieval castle. The region is home to The Watchman’s Brewery, producing world-renowned craft beers.

7. The Principality of Dunkelhafen

Dunkelhafen is well known for its deep water ports meaning it has now become reliant on maritime trade and port services. Dunkelhafen is today the Federations most major port city, key to international trade, with bustling markets and a thriving shipping industry. The Principality has many coastal harbors with misty beaches and low-lying hills. Visitors flock to the The Midnight Harbor, a bustling old fishing port known for its night markets, and The Darklight Tower, a lighthouse famous for its unique blackstone construction.

8. The Principality of Bluthain

Bluthain is known for its advanced medical research and wellness spas, Bluthain attracts people seeking healing and relaxation meaning hospitality and tourism get a large boost here. The Principality has many rolling meadows, some of which have been used for medicinal herb fields. There are many natural springs that feed into and serene lakes. Thousands each year head to the Healing Springs of Bluthain, a natural hot spring with supposed healing properties, and The Red Grove, a forest known for its rare medicinal plants.

9. The Kingdom of Stahlhafen

Since the 1920's Stahlhafen produces cutting-edge ships, today this includes eco-friendly vessels and within the last five years offshore renewable energy platforms. The Kingdom sits hugging a coastal strip of land with its capital, from which the Kingdom takes its name, boatsing expansive shipyards and windswept shores. The capital is also home to Jodel Dockyards, famous for their shipbuilding which now incorporates unmanned techniques. The city is also home to The Steel Lighthouse, a beacon for maritime travelers.

10. The Duchy of  Blutberg

Blutberg is known for its rich mineral deposits, especially coal and iron ore. It has a long tradition of metalworking, while also preserving its cultural history through festivals and traditions. The Craggy mountains and deep mines, with red-tinged soil due to the iron content have given the Duchy its name. Across its land everyone can see The Crimson Peak, a mountain with famous red tinged cliff. The area also is home to The Forge of Ancients, a centuries-old blacksmithing site that now hosts annual craftsmanship festivals.

11. The Clericor of Ordensland

Ordensland is perhaps the spiritual center of the Federation, producing religious texts and artifacts, with a focus on traditional craftsmanship. Some say it is a perfect place for the faith to site its most holy place as it is full of peaceful rolling hills with ancient temples and monasteries. The Grand Temple of the Ascended is home to the faiths spiritual leadership and the HQ  of the Götterlauf religion. Next to the Grand Temple is The Scribe’s Hall, where religious manuscripts are still produced. The Laufmeister of the Götterlauf faith has a small palace here.

12. The Kingdom of  Feuerberg


Feuerberg has gained a reputation for producing the highest-quality firearms and manufacturing heavy industry products. The regions name comes from a cluster of Volcanic mountains with a network of industrial zones and valleys interspersed. This has helped the region utilise geo-thermal engery and saw in the early 2000's the construction of the "Forge of Fire", a volcano-powered industrial plant, and The Firepath, a scenic trail winding through ancient lava fields which is popular with tourists.

13. The Clericor of Predigtstein

Predigtstein is a center for theological studies, producing both religious scholars and philosophers. While it is not home to the faith's HQ's its dedication to the faith has created an abnromally high number of religious leader. The remote and mountainous terrain has lead to a wide number of monastic retreats perched on high cliffs. One of the most famed of these is The High Monastery, a mountaintop sanctuary for spiritual reflection, where The Preacher’s Stone, a natural pulpit where famous sermons are delivered can be found. The Seelenwächter of Predigtstein is considered the 2nd most important religious post in the Federation.

14. The Duchy of Feuerheim

Feuerheim is known for producing the finest artisan metalworks, from ceremonial weapons to artistic sculptures, blending tradition with modern design. The region has mountainous valleys with active volcanic springs and mineral-rich deposits. Historically it was here many of the Federations monarchs would have had their armour and weapons made which has seen the discovery of an archaeology site known as The Eternal Forge, a famed artisanal workshop. The city of Feuerstadt is home to the Flame Gardens, an open-air gallery showcasing metal sculptures that are regularly changed.

15. The Kingdom of Schattenfels

Schattenfels has been a historic hub for literature, painting, and cultural events, blending historical preservation with artistic innovation. Some say the dense forests with steep cliffs and hidden valleys, are perfect for retreat and reflection. As a result the area has for around 500 years been home to The Raven’s Perch, an artist colony known for its stunning views. The Inkstone Library is thought to be the Federations oldest still functioning library and its famous for rare manuscripts and literary events.

16. Duchy of Zwillingstadt

Zwillingstadt has embraced new technology perhaps more than any other part of the Federation. It has become known for its advancements in cryptography and communication technologies, but also for a tradition of glassblowing and intricate crafts.  The Duchy has a famed twin-peaked mountain with fertile valleys below. Some say the fact that for much of the year parts of the region are mist-covered  has made the area rather mysterious. In the early 2000's the Duchy became home to the Twin Peaks Observatory, a cutting-edge communications hub. Almost counterposing this is The Glass Sanctuary, an awe-inspiring structure made entirely of glass that hosts annual craft festivals.

Offline Wolf

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Re: The Federated Kingdoms of Wolfreich
« Reply #2 on: October 05, 2024, 07:13:58 PM »
GOVERNMENT STRUCTURE


Offline Wolf

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Re: The Federated Kingdoms of Wolfreich
« Reply #3 on: October 05, 2024, 08:46:45 PM »
THE HIGH MONARCH


King Torsten flanked by his twin children Crown Prince Sigmund and Princess Isabella

The High Monarch is the head of the Federation. They are elected upon the death of the previous High Monarch and serve for life or until such a time 3/4 of the Federated States pass a vote of no confidence in them. They are able to present legislation for the Assemblies and Councils. When they do this their legislation is automatically debated before any other business. They issue decrees making laws once it has passed the Assembly and Council. These can though be halted should the Royal Consul intervene and call for a referendum. This though can only be done on legislation that got less than 3/4 approval of the Federation Council. The Monarch is also the Head of the Armed Forces, although this is more of a symbolic role than anything else. They also appoint, assuming approval of the Privy Council, judges and clergy.

The system of electing the High Monarch begins on the 7th day after the previous monarchs death. On that day all those who are the leaders of one of the Federated states may nominate themselves for the role of High Monarch. Once those who have nominated themselves are known a further 7 days of campaigning may begin. Once this has concluded each State conducts their own vote however a candidate can not be put on the ballot in their home State. To win the election an individual must get the support of 9 of the 16 states, if however no individual manages that then a run off is held, if in that it were to end without any individual claiming 9 states the individual with the highest number of votes from both the first and second round wins. Wolfsheim have however won the election for each of the times its been run.

The current High Monarch is King Torsten of Wolfsheim. He was elected in 2016 following the death of his father King Otwin. The King was a former Air Force Navigator and has continued a long proud line of military service from the Schäfer dynasty. He currently has named his eldest son, Sigmund, as his heir. The King has three children, Sigmund and his twin sister Isabella, and then a younger son called Maximillian.
« Last Edit: October 13, 2024, 09:30:34 PM by Wolf »

Offline Wolf

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Re: The Federated Kingdoms of Wolfreich
« Reply #4 on: October 05, 2024, 10:29:57 PM »

A spiral associated with the Götterlauf faith found on a standing stone

The Götterlauf Faith

The Götterlauf faith is the primary religion of the Federation with around 85% of people following it. The faith teaches that the Universe is in an endless cycle of creation, destruction and re-creation. There have been a number of previous incarnations of the universe and in each mankind has been lead by a God who has revealed themselves "close to the end." The exact timing of these existences is unknown and while the phrase "Close to the end" can be used it is unknown whether that is a handful of years or several thousand years before the destruction of the universe. The faithful believe that the better condition humanity is left in will ensure a better rebirth and therefore a better existence in the future. Each persons soul can exist just once in each creation and the God in charge of that creation uses each person as almost a piece within a strategy game. It is believed that once the Universe is destroyed that God joins the other past Gods in paradise and can take a variety of the most faithful with them. It is therefore the hope of each member of the faith that they will lead a life that will ensure that they are able to be selected to join the Gods. The Priesthood and those with deep knowledge of the faith are able to access the knowledge of prior times and prior Gods.

The First Creation- Leowar der Sturmkönig

Leowar was a god who excelled in war and strategy, leading mankind in an age of valor. His reign was marked by towering fortresses and epic battles, uniting humanity under one banner. He taught kings and generals the art of battle and honor. The world was destroyed when the skies opened, and a storm of steel rained down, crushing the land beneath and beginning an endless war that consumed even the god himself.

The Second Creation - Fulmar der Glanzreiche

Fulmar brought an era of beauty, art, and perfection. Mankind flourished under his guidance, with vast cities of marble and gold rising, filled with artists and philosophers. However, his pursuit of perfection often turned tyrannical, as only the flawless were celebrated. The world was consumed by a plague of light—everything became so radiant that it burned, reducing all to ash in a firestorm of great horror.

The Third Creation - Eisenhart der Bastionsbauer

Eisenhart is thought of as a god of fortification and endurance. He ushered in a time of great construction. Cities turned into impregnable fortresses, and humanity became obsessed with defense thinking it could save itself from the impending destruction. Though he taught strength in unity, his rule became cold, and mankind feared attack even in times of peace. The ground itself rebelled, crumbling under the weight of the fortresses, swallowing cities whole as the earth cracked and collapsed.

The Fourth Creation - Jaghar der Windherr

Jaghar was the god whole loved the open plains and travelled by a flying white horse called Swiftness. He inspired mankind to explore, expand, and conquer through mobility. He led his followers in lightning-fast campaigns, teaching them the value of freedom and the wind at their backs. His reign was marked by nomadic empires that stretched across continents. In the end the winds themselves turned into raging storms, shredding the land and scattering humanity to the far corners of a desolate earth.

The Fifth Creation -Luprecht der Wildkönig

Luprecht ruled with the ferocity of a wolf, a god of warriors and the wilderness. He taught mankind the art of the hunt, survival, and primal strength. Though wild and untamed, he emphasized the importance of loyalty and pack unity. One day the sun disappeared and a winter without end consumed the world, freezing it solid, as savage beasts descended from the mountains, tearing civilization apart.

The Sixth Creation -Dornwald der Unerschütterliche

Dornwald was a god of  guardianship, teaching mankind how to protect themselves and build enduring legacies. Under his reign, humanity became immovable, constructing grand citadels. He was a symbol of duty and honor, but his focus on walls left little room for growth. Finally the skies darkened, and the stars themselves fell, turning to stone and raining down upon the unbreakable walls, burying all beneath the rubble.

The Seventh Creation-  Korrik der Nachtfürst

Korrik marked a change in the pattern of the Gods. While others had been protective of mankind he was seen as a  god of shadows and fear. He ruled an era of secrecy and dark justice. He brought terror to those who defied him, but under his cold hand, crime and chaos were eradicated. His followers moved silently in the dark, enforcing his rule through fear and punishment.  On one night millions of creatures emerged as if from nowhere and dragged mankind into the abyss where no light could ever reach.

The Eighth Creation-  Sangrim der Blutflügel

Sangrim was a god who demanded sacrifice and insisted on nobility, and purity. His followers were known for their beauty and courage, and his reign was filled with acts of heroism. He taught that true strength comes from selflessness, even as his warriors bled for his cause. One day the skies began to weep blood, and rivers of crimson overwhelmed the lands, drowning even the bravest in a sea of gore.

The Ninth Creation- Ferrun der Stahlfäuste

Ferrun ruled as a god where industry and craftsmanship thrived. He taught mankind to forge their own destiny through metal and fire, leading an age of technological wonders. His reign was one of innovation, but also of harsh discipline, as he believed only the strong could survive. At the end the machines turned against their creators, and a wave of molten metal engulfed the land, burning it into a wasteland of twisted steel.

The Tenth Creation- Angric der Zornige

Angric wasa god full of rage and vengeance. He ruled over a brutal period of constant warfare. He taught mankind to channel their anger into strength, pushing them to break the chains of oppression. His reign saw great conquests, but also untold destruction. During one conquest however the ground split asunder, releasing rivers of fire, as the very earth screamed in fury and consumed all in a storm of molten fury.

The Eleventh Creation- Rubarth der Ordnungsherr

Rubarth was a god dedicated to creating law and order, structuring humanity into disciplined, flourishing states. He brought peace through control, establishing a rigid but prosperous society. His reign was long and stable, though sometimes overly rigid and stifling. The earth was finally  torn apart by earthquakes, splitting the perfect cities into chaos as everything once orderly fell into disarray and ruin.

The Twelfth Creation-  Mortarich der Nebelbringer

Mortarich was a god obsessed with death, disease, and survival. He taught mankind to endure hardship and struggle. His reign was one of plague and suffering, but also resilience, as those who survived grew stronger. He was both feared and revered for his unyielding nature. Growing bored of humanity he released a toxic mist that spread across the land, suffocating all life, and reducing once-thriving civilizations to hushed, decayed ruins.

The Thirteenth Creation- Magnir der Feuerseher

Magnir was a God full of knowledge and sorcery. He ruled over an age of enlightenment and arcane power. His reign saw the rise of great libraries and centers of learning, though he warned against the dangerous pursuit of forbidden knowledge. Mankind thrived but became arrogant with their newfound powers. Ignoring Magnir's teachings one human, experimenting with magic, released a cataclysmic firestorm which engulfed the world, reducing it to ashes and wiping away all the accumulated wisdom.

The Forteenth Creation- Horgrim der Wolfsfürst

Horgrim was a god who taught mankind of leadership and ambition. He guided humanity in an age of great empires and conquest. He inspired his followers to strive for greatness and unity, but also taught the dangers of hubris. His reign was a time of great achievements, but also immense power struggles. Tired of arrogance the other Gods in paradise declared war upon the earth, and the stars fell, destroying the great cities and empires in a celestial assault.

The Fifteenth Creation- Lorgaroth der Flammenprediger

Lorgaroth was a god of who demanded faith and saw fire as spiritually cleansing. He lead mankind in a spiritual awakening. His followers spread his word far and wide, igniting hearts with devotion but also burning those who refused to follow. His reign saw temples rise and fall, with faith as both salvation and weapon. Eventually a holy fire consumed the world, as flames engulfed everything, purging both the faithful and the faithless in an inferno of divine judgment.

The Sixteenth Creation- Vulkorr der Feuerschmied

Vulkorr harnessed fire and showed mankind how to master the forge. He guided humanity in an age of creation and protection. He was a compassionate god, teaching that strength comes from perseverance and care for others. His reign saw great works of craftsmanship and heroism. At the end the world's core erupted, sending rivers of molten lava across the surface, turning the land into a barren, fiery wasteland.

The Seventeenth Creation- Korin der Schattenwanderer

Korin was a God who loved silence. He ruled an era of covert warfare and resistance. He taught mankind the power of deception, strategy, and subterfuge, leading them to overthrow tyrants. His reign was one of freedom from oppression, but also distrust and betrayal.  At the end the shadows themselves came alive, engulfing the world in eternal darkness, where even the gods could no longer see.

The Eighteenth Creation-  Alfrik und Omegis

For the first time two Gods appeared at once. The two were twins and can be described as gods of secrets and mystery.  Alfrik and Omegis, governed an age of intrigue and hidden knowledge. Their reign was marked by cryptic revelations, where nothing was as it seemed, and mankind constantly searched for deeper truths. A great illusion shattered, revealing that the world itself was an intricate lie, and as reality unraveled the two twins battled consuming the world in their warfare.

The Ninteenth Creation-  Eisner der Hammerfürst

Eisner was a god of labor and industry. He ruled over an age of invention and progress. Mankind grew through the power of their hands, forging empires with iron and will. He valued hard work and the strength to build, but also warned of losing sight of humanity in the relentless pursuit of mechanical perfection. Under his guidance, great machines and towering cities emerged, but the cost of progress began to erode the compassion and spirit of the people. The relentless drive for progress led to the machines turning against their creators. In a final act of rebellion, the gears of industry ground the world to dust, leaving nothing but cold, lifeless ruins.

The Twentieth Creation-  ? ? ? ? ?

The God of this creation is yet to reveal themselves.
« Last Edit: October 05, 2024, 10:45:59 PM by Wolf »