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Topics - Gadshack

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1
Fiction / The Hunt
« on: November 29, 2017, 08:42:17 PM »


Inspired by the Simulation Game, Children of a Dead Earth

Short Introduction
The monotomy of the boat



The low, monotone vibrato sung in tune perpetually within the boring crew compartment of the USSC's Arizona. The walls of each passageway only decorated sparingly with pictures of family, or other art the bored crew decided to strew up. Each crew member worked tirelessly at their station, carrying through the usual motions of maintaining the beast. Each section of the crew compartment was heavily dense and cramped with electronics and gear, dank with the smell of sweat, bearing the scars of wear and tear through the ages. Loose pieces of random junk would float to each compartment or another until one found use for it. Still, despite the disorganized claustrophobia, much of the crew was kept on a strict schedule to keep up their health and sanity in such a stricken, zero-G environment.

Each day, a crew member took multiple supplemental vitamins, kept on a consistent diet and workout routine. The mandatory vitamins provided substance the crew otherwise lacked, like nourishment from the sun back home, anti-radiation supplement and acted as mood boosters. Still, the droning month's on end repetition drove many crazy; there was no sun, no sound, only the nauseous hum of the white, dimly lit monotone hull.

Captain Christiansen had reserved his own private quarters, which wasn't much in the cramped environment. While the rest of the crew strapped themselves to the walls or his smaller 'locker' compartments to sleep, the Captain attained his own small room, a small private section of the ship where the other officers slept as well during shifts.

Christiansen wasn't expecting this, perhaps the most boring work in the United States Space Corps thus far. The AI ran the ship swimmingly most of the time and the crew overlooked the routine systems, while Christiansen at the same time overview them. He always had an aspiration for space travel, but serving at sea in the navy back home was much more rewarding at this point. Maybe i'm just nostalgic right now, the relatively young Captain thought to himself, as he floated freely in his cabin tucked nicely within a snug sleeping bag. He reminisced on the open ocean air, the smell of the sea and rain was such a distinct one. The smells and sounds of earth called to him, more than anything he had lusted for in his life. He closed his eyes for a brief moment, imagining his bare toes nestled between the sandy beach, with clear blue waters gently caressing his feet and the exuberant sun glazing his face with it's warm hug.

Then he realized where he was again, a monotonous death trap containing the crew with only a few inches of hull from a life deprived vacuum...



2
Diplomacy and Events / The Birth of a Nation
« on: November 08, 2017, 10:30:26 PM »
Birth of a Nation


Yun Aralaki, Capital of Coanchua, Present Day
2300

"Storming of the Capitol Building"


Yun Aralaki was rife with the spirit of desperate rebellion, as people clamoured and hollered in front of the National Capitol Building, throwing harmful objects like glass bottles and rocks at the folding line of riot police who retreated up the steps. Several soldiers stood sentry, but did not fire as they were overwhelmed, stripped and beaten by the vindictive mob. Many of the crowd held up flags, flying them proudly while touting hot-blooded nationalism. The flags which signified the revolution was white, with a black and red stylized marigold flower on it. “Ka’gno liike!” the crowd chanted, arriving in frantic mass at the capitol double doors.

The mob entered, marauding every room they conquered with an internal Kaiop flame. Pillaging hit with like a whiplash to the psyche of the nation. Some statesmen desperately clamoured to get away, only to be enveloped in the sea of hatred. The intricately and beautifully decorated halls of the building were now torn down and spit on, ancient monuments stolen and destroyed. The roaring group of hundreds finally reached the multiple doors to the main legislative chamber, trying to pull down the various barricades. Many had hunting rifles and shotguns, attempting to shoot the doors open.

On the other side soldiers took what cover they could in the deeply entrenched positions around the various seats. All young men and women, conflicted on their loyalties and task at hand. Behind them were various statespeople, cowering without their own means to defend themselves. At last their anxiety was crippled when the mob broke through all the chamber corridors almost simultaneously, in a haze of confusion and regret the soldiers didn't fire but either retreated or were immediately swarmed, each attempting to surrender. One soldier begging for his life, before being put down by a Coanchuan with a hunting rifle. They continued to beat and murder all the statesmen in the chamber, carrying a few off for further torture. Most of the disorganized mob continued pillaging in their rage, taking what they saw of any value and leaving swiftly.

By the end of the storming, the national building was left in disarray, with more than half of the Coanchuan Parliament killed or wounded. Rioting and burning would continue into the day, as the discontent Coanchuans would latch into the extreme Free Coanchuan Revolutionary Movement, carrying out their means of achieving its goal. Really, it was simply anarchy, the consequence of circumstance and reprised rebellion. Yun Aralaki was on fire and the revolution was in a surprising full swing.



(intro post, including the FMN article, talk to me OOCly those who have applied to put something together. General rule is that neighbors closest to me who have applied get posting seniority over those farthest away, due to their geopolitical impact, it just means follow what they post, and you should base around that)

3
The Channel Crisis | Birth of a Nation
Planning and OOC Discussion

IC Thread (coming soon)

From the early 15th to 17th century the Krimeon and Kyne Seas were bustling trade hubs for a diverse array of migratory people’s from the north and south, and a hotbed for piracy. These people, known as the Kaiop Raiders, derived from East Ardian migrators(Himeyama and Vesi) in the 8th century(correct me if i get dates wrong) and since then had culminated their own culture and way of life. They were outcast from their home societies, deemed impure for practicing different religious beliefs and more likely having unorthodox occupations, or being the extremely impoverished, or lost adventurers, all with rebellious spirit and nature. In the 17th century they had reached their peak, harassing the Ardian and Seleucid Empire’s. In the 18th century, nearly at their demise, a free slave captive native to the Aulukai isle(small island in the channels) joined the ranks of the Kaiop and eventually engineered a slave rebellion. For thousands of years the Channel had circulated in who occupied it, empire’s dealing and fighting wars over it, with cultural influences constantly shifting.

Now, it had rebelled, slaves from all over would culminate and claim their freedom on the tip of the Andean Peninsula and the isle. Piracy would flux through the Channel like wildfire and decades long Andean Anarchy Period would follow. One of uncertainty and war, where the Channel’s fate would be constantly tested. This ended by 1760 however, when Ardia had overrun the rebellion and established a permanent post on the isle, as well as beating out any potential imperial competition. Harsh slavery policies would follow for the area’s valuable resources, and so would more rebellions. Coanchua still remained an ambiguous region however, with instability yet value in it’s position. By 1814 a final and harsh rebellion would lead to slavery being outlawed on the Channel Isle. By 1850 it was apparrent that the oppressed and subjugated the people of Coanchua had developed their own identity and were an extremely mixed group. It was also apparent Kaiop piracy was still an issue. All Coanchuans were labeled ‘Kaiop’ themselves and suppression continued.

By the Great War of Mundus(1914-1945) Coanchua would be the central battleground for intensive naval battles and long winded military campaigns that sought to control it’s pivotal position. By the end of the long war that had taken a toll on the Coanchuan people, who had sought to protect their adopted homeland from all sides, anti-imperialist forces(anti-ardian empire) had collectively controlled the area, however quickly escalating tensions among themselves only cycled into a new era for supremacy and control over the Matilda Channel. Direct and inadvertent oppression followed, and control over the Channel flip-flopped. The FSC moderated the fiasco quite well, to the point where Coanchua became independent during the ‘Marigold Accord’ meeting in 1976. This was mostly justified by the mass executions of thousands of men, women and children in the country of latin-ardians by a racist scourge across the country. However this is was a mere puppet government, complicit to the Great Powers of Mundus yet neutral in order to deflect any attempt for any country to attain absolute supremacy over the Channel, even to the country that sat within it.

Economic collapse, an oppressive corrupt government and discontent would come to a head, as revolution would spark and the Coanchuan people would rise up and claim their identity in one final rebellion.

The year is 2017, and the rebellion is calling for the dissolution of the Marigold Accord and the reclamation of Coanchuan sovereignty over the Matilda Channels by guile force…



  • The Marigold Accord essentially established Coanchua but it was made in such a way that Coanchua was regulated by the international community because it was seen as too important and too unstable(past rebellions and dissent/inability to govern self used as reason) plus that whole not!genocide of Ardian Mainlanders
  • A rebellion is currently rising up and gaining rapid popularity, the population is tired and rioting has been going on for some time. This is sparked also by a recent earthquake and tsunami that left the country’s initially poor infrastructure in shambles, with the population taking out their plight and inability to relieve the situation on the Marigold Accord.
  • This rebellion isn’t ideologically communist or capitalist of sorts, it vaguely want’s sovereignty, there are many sects within it that may be communist, etc, but the rebellion as a whole doesn’t represent that.
  • The current government is a monarchy, a puppet setup to embody the spirit of the Kaiop people(Kaiop, now seen a dirty term). That has failed obviously.



Now I need people to fill in various roles in this RP, mostly historical ones that will tie them into what’s going on now but anyone will still be able to join(albeit, with less initial influence.) The situation behind this, is that the rebellion which seeks to overthrow the Marigold Accord, which keeps in place a complicit and stable government,  threatens the stability and flow of trade through the Matilda Channel. This Channel may be one of the if not the most important shipping and trading lane on Mundus. Thus, this leads to conflict.

The OP(me) is the ultimate narrator of this RP, meaning what I say goes in regards to the direction of the story.

THE END GOAL: There is not set ending, but to funnel the RP in a certain overall direction, i'd say it's to have an independent Coanchuan state that's self-determined and for different sides to form around it. It could end in a complex web of relations, or even outright war. The reason outright war may not be possible however, is because historical modern wars that have been in Coanchua(attempts to entirely control it after the world war) have been in vein, as the rugged terrain and stubborn people have made it impossible.



Please state any interest or feedback in this RP if you’re interested. Reminder: you can’t be in this RP without gauging the setting and pre-planning here.



Code: (application) [Select]
[b]Country full Name[/b]:
[b]Role Played in Coanchua's History[/b]: this has to fit the outline above, no 'paragons of virtue(its history ffs)' or anything else. YOu can historical NPCs in the outline however, just know you'll be replaces back by them in the event of inactivity or CTE
[b]Modern Stance[/b]: There are limited support and against spots. There are primarily, 2 for the Marigold Accord and 2 Against, however this can expand given people are cooperative. Anyone else can be anywhere in the middle but each of your solutions, no matter what side you're on, can be unique. Remember there are valid justifications for each side of this issue given you work out the history well enough.
[b]More Details/Ideas[/b]:



Directory
This RP will likely span multiple threads, therefore here are links to relevant post and threads. All threads pertaining to this should have [BoaN] heading their titles.

Free Mundus Analysis on the initial state of Coanchua

4
Non Fiction / Oqantel (Religion)
« on: October 22, 2017, 06:18:56 PM »
Historical Overview


A Depiction of Lord Oqan

Oqanteɬ(oh-QAHN-tehɬ) is a religious philosophy and way of life that is profoundly held sacrosanct in Ahkabnil. In it’s early fruition the religion was considered a peasant belief system, one that the lower classes were susceptible to, as it was shamanistic and superstitiously ritual. It would develop as a central guide to most people’s livelihoods, for community and comfort. It was during the collapse of the Quywe Empire, that Oqantel rose to represent the people’s will and beliefs against the perceived cold and calculating imperial class that ruled over them. Shaman’s and other local spiritual guides became paramount figures, rising to become priest, prophets, monks and protectors. Formulating a central Temple that would unite Ahkabnil under a Theocratic Confederation in a time of chaos. The Temple of Oqan would rebuild the country with a strict foundation, based upon guiding Oqanist principles that would overhaul society.

The beginning of Oqantel can be traced back to the 8th century, when before the rise of the Quywe Empire, Lord Oqan of the ancient City-State Kwaltenche ascended in prominence as a just leader, philosopher, warrior and poet, gathering a large following of common people and wise men who would form an order based on his teachings. Lord Oqan was also a religious skeptic for his time in regards to human sacrifice and other extreme rituals. His teachings were one of many during the time, deriving from commonly held spiritual beliefs, but Lord Oqan’s grand teaching’s resonated across the land more profoundly through his actions as a conqueror, as well as his repugnance for harsh rituals like mass sacrificing. However, he still believed in it to some degree, only employing ritual sacrifice for worthy war captives and nobles.

Oqan would go on to form a monk order that would rule over his domain, it would eventually die off with him when he sacrifice himself during a full-moon under the command of Yaotenmel, after being overrun by enemies. It is believed that when Oqan committed suicide, as commanded by Yaotenmel and pressed into doing so by the incurred circumstances, that his spirit became the  new Yaotenmel. In fact Oqan isn’t the real name of the historical Lord in which the legend is based on, it is Ugwekekochnuyi, however he is commonly referred as Oqan in the context of religious text, because it means A Good Death, referencing Ugwekekochnuyi’s finale sacrifice. The -teɬ as the end of Oqan is an ancient augmented word meaning ‘of people’ or ‘for people’ depending on the context. Therefore, Oqantel roughly means A Good Death for the People.

Oqantel was a prominent religion in Ahkabnil, full of epic stories and legends, with an emphasis on spiritual superstition. Lord Oqan had taught about spiritual balance, which the most pragmatic Priest and Lords took as superstition. His philosophy would greatly influence the Quywe Empire, however ‘Oqan’ was, up until the 19th century, considered a mere religious faction in the grand scheme of the Empire. It was mostly accessible to the lower classes, as the Order of Oqantell had worked at a grassroots level among them, as monks and caregivers. The 19th century is remarked as the ‘Great Awakening’ and historically, when the divide between the people and imperial nobles of the Quywe Empire became apparent through religious dissent. Nobles were also seen as too ‘Ardianized’ as a negative view of the Ardian Empire and it’s influences grew. Oqantel soon came to represent a collective will of the common man and sovereignty, the events leading up the Great War formalized the Temple of Oqan in the midst of the Empire’s decline.

The Temple of Oqan became the foundation of Ahkabnil and would spread formal conventions of the religion. Today, Oqantel has millions of followers, with the Temple held in high regard as a moral bastion to the Theocratic Confederation.

5
Factbooks and Maps / Coanchua
« on: October 16, 2017, 11:03:51 PM »


Capital: Boepon
Largest City: Haonati
Population: tbd
Land Area: 52,413 sq km/32,567 sq mi
Density: tbd

Ethnicity and Race: 80% Koingia(Mixed Race, variant of native, Kaiop and other), 7% Asiatic, 6% Afro-Ardian, 4% Maori, 2% Ipo, 1% Other
Languages: Koingishi(official), Himeyaman(Moonrune and Rokkenjiman hybrid writing script), Vesian, Latin, English, Maori, Ipishi
Denonym: Coanchuan
Religion: tbd

Government: tbd

Currency: Ke (₭)
GDP: tbd
GDP per capita: tbd
Exchange Rate: poop


6
History and Culture of Mundus

Getting Out of the Bubble


This Historical and Cultural Connections Megathread provides a worldbuilding space for people to interconnect their nation's historically and culturally in ways that make sense. Having fleshed out history and unique cultures, that have seamlessly adapted to eachother provides content that enables more depth and nuance to our fictional little nations, and it gives a ton of historical context to how are nation's are today, providing more Roleplay opportunities in which we can base storylines on. This makes the world more cohesive and gives a clear picture of what RP can be pursued and how things can built/adapted.

To have everyone on the same page, there will be a roughly historical outline following a series of world impacting events.

The Birth of Civilization: where did it take place

Ancient Empires, Kingdoms, People and Migrations: empires and others akin to rome, and the mass of human migrations, this period on Mundus can be more or less considered a more pastoral time.

The rise of Ardia: an Empire which rose and nearly conquered the world at one point, rival empires included the Rus Empire, Quywe and more.

The collapse of Ardia: a world impacting event, made possible  by a series of wars, rebellion and stagnate traditions/lack of technological recognition of the weathering empire.

The Great War/World War: there is only reason to have one world war on Mundus and that's with the crumbling of the Ardian Empire. This is alos a time of collapse for the Quywe, Rus and other empires as revolution and dissent reaches wide. A series of wars fueled by Ethnic tensions, political revolution and economic collapse would spark, known collectively as the Great War or Wars.

Rise of Modern Nation States: Many nations we see today whether they were part of the empires or not finally come to fruition, vying for power, peace and wealth. The invention of nuclear weapons throws the world into cold war of competing blocs, most prevalent being Rodina, amassing a world wide communist revolution.

These pivotal points are a jumping off point to cooperate with others and expand into untouched eras. Remember, no nation lives in a bubble, events and history affects it, in turn this provides sensible modern RP. Cultural connections are important as well, it defines history, such as our version of "westernization" which would likely be "Ardianization" and how our people's interacted and adapted to eachother, language wise, custom wise, ethnically, and so on.



7
History / History and Culture of the Horn of Ardia OOC [working title]
« on: September 20, 2017, 06:47:02 PM »
The idea of this RP series is collaborative history building, but in a fluid way where we play out our history in a loose, non-predetermined fashion outside of a few outlines. These outlines include:

- Rise and fall of the Quywe Empire from the 14th to early 20th century, i figured 'Empire of Quywe' can be more of a defining period on the Horn rather than a consistently governing entity, something like what the Iron Throne from GoT, loose enough for us to have some fun and drama within these eras.

- Before the Empire of Quywe period, if we had any significant interactions before the 14th century.

- Ancient history, BC type stuff, i can personally name Ahkabnilian civilization going back that far though i don't know how significant it would be.

- After the fall of the empire through the 20th century, chaos yay.



I suggest we begin at just before the rise of the Empire of Quywe and work on through there since it seems to be common era. Thoughts?

We can also get a posting order going, since this is sort of a history-book/story-book type deal, and since it will revolve around the Quywe Empire we can probably control it cooperatively outside of Vesi and a few guest writers if we want to include other nations not from the Horn.

8
Vignettes / Speaker | The Story of Teudili Anan
« on: September 17, 2017, 10:42:11 PM »
Southern Ahkabnil
1942



The tranquil morning was uninterrupted by the beating thunder of war, many of the farmers in the valley had enjoyed it, though most were curious why the distant patter of guns had halted for the morning. The sound peace didn’t last for long that morning however, instead of clapping artillery, it was the low hum of hundreds of aircraft formation flying in the sky, their prop engines echoing through each surface of the rocky valleys. One would look up to find the overwhelming number of planes dance in the sky, asunder with their eloquent maneuvering. Smoke trailed many of the massive four engine bombers, marked with insignia’s of the Ardian Empire, as they fell with a robust crash into the mountainsides. The fight had moved so low to the ground that many crews didn’t have time to jump from the belly’s of their death crates. Many gathered, scared but fascinated, as the air war seemed so far away.

One of the distinct Ahkabnilian aircraft’s engines sputtered with a choking sound, as smoke twirled from one the fighter’s engines. The Ahkabnilian fighters were something you couldn’t miss, ‘Flying Pepen’s’ the locals called them, and the name stuck for a reason, they were almost flat disc and many wondered how such a thing got off the ground even. But they zipped through the sky almost unopposed, with the disadvantage of being a wide target for the enemy. An unfortunate fate befell this particular plane and pilot, which slowly eased closer to ground in an attempt to dive away from the hair ball that was the dogfight in the sky.

It was Teudili Anan at the controls of this fighter, his plane painted with green camouflage that wore various symbols and logograms discreetly, as every other Ahkabnilian fighter was. They were transferred from the Quywe Imperial Airforce to Ahkabnil’s once independence was declared, it was what they all did willingly, as the imperial era on the Horn was coming to screeching end. It had been the remnants of the Imperial Government that had convinced the crumbling Ardian State to invade, and they did so on the terms of vassalage. Teudili was a mere young man at this time, showing the aptitude of a pilot and being thrusted into the cockpit, onto the perpetual meat grinder that was this war. It had proved swell for him up until this point, as he had several bloody decapitated head glyphs painted on his fuselage, indicating six kills.

He had leveled out his pepen shaped aircraft, his right engined still has some fight left but it was going to give out soon, and a bogey was still hot on him. Teudili was treetop level at this point, as enemy machine fire raddled around the cockpit. His hands shoot at the quivering controls, but pure adrenaline kept him on his toes. He was somewhat panicked, and couldn’t get cohesive word out, “H-help me!” he shouted over the intercom, as he rolled and twisted his aircraft in a desperate fight for survival, we knew to keep it straight though, any turn would expose his full aircraft to the brunt on the Ardian’s cannon. He almost wanted to get higher just to bail, as the impending sense of doom was unbearable, he was young and still wanted to live.

Suddenly, before Teudili could perform another spastic roll, machine fire penetrated his cockpit and bounced off the control panel, hitting him in is legs and lower body. His right engine has given out and the left was smoking, the cockpit suddenly went ablaze in fire. Teudili hysterically tried to open the cockpit, but in his panic from the searing pain of fire, it seemed it was jammed. He kicked around, before freezing as he saw hillside rush toward the cockpit. In booming thud and few bounces the aircraft slid like a puck across an open steppe before coming to an abrupt halt when it slammed into a rock formation. The Ardian zipped past at high speed, nearly touching the downed aircraft.

Teudili finally busted the cockpit open, and pulled himself out with the rest of the energy he had left. He murmured in pain, flopping on the ground and attempting to roll in the damp dirt to put out the small flames left on him. He tried to stand up, but he could hardly feel his legs and he toppled over. Cringing in pain, the young pilot dragged himself between the crevices of the jagged, red rock formation which erected in the dramatic steppes. He unholstered his pistol and held it dearly, as he heard distant yelling grow near. A few unidentifiable troops rose from a small patch of trees nearby, but as they grew closer Teudili’s heart sank, they were Ardians. How he hated the pig language he assumed they spoke, and their pale skin. Southerners who did not belong on the Horn. But as they got closer, he lacked the constitution or will to shoot at them, mostly cowardice.

As a soldier approached, with a small grin across his dirt and blood charred face, he pushed the pistol out of Teudili’s hand with the tip of his rifle. He tried to force Teudili to walk, after confiscating his gun, but realized his legs were weak. He spoke in the unknown, unpleasant sounding tongue to Teudili in an aggressive manner, calling his comrades over to help drag his limp body. They seemed to be deliberating something, as the soldier pressed his boot against Teudili’s back to him him on the ground. “Tum denique. I hoc faciam” one spoke, a silence cut through the air. Suddenly Teudili felt the barrel of a rifle press against the back of skull, and he closed his eyes. “Yaotenmel, I am with you.” he whispered to himself.

“Non faciam.” one of them seemingly sighed. “Non possumus accipere eum in dubium.” one of the voices seemed to order.

Teudili was dragged up on one their backs, for reasons he currently didn’t know and taken along with the tired unit of Ardian soldiers. Cowards, Teudili has thought to himself. If he was able, he would kill himself, a necessary sacrifice that would humble him in this situation. Ahkabnilians fought fierecly, and being a prisoner of war was unacceptable, so was accepting any. If it was an Ardian pilot that Ahkabnilian soldiers found, his head would be put on a pike and paraded around the camp, Teudili was disappointed he wouldn’t die in such a way, to say the least.

9
Factbooks and Maps / The Theocratic Confederation of Ahkabnil (reworking)
« on: September 17, 2017, 08:31:18 PM »

Geography | Government | Culture

The Theocratic Confederation of Ahkabnil


From Yaotenmel, To Yaotenmel, Together for Eternity



The Theocratic Confederation of Ahkabnil(ah-kab-neel)(Ahkahwat: ꀎꆛꀌ), most commonly referred to as Ahkabnil, is located on the Horn of Ardia with a population of 83 million. The name ‘Ahkabnil’ means ‘Hailed from the Fire’ or ‘People of Fire’, referring to the Ahkabnilian People’s and the earth’s believed mythological origins attributed to the sun and the interactions of fire. The flag represents this with a modernized traditional sun ideogram placed on a square white standard, with vertical black and white panels in its center; this represents the people and balance.

The official spoken language, Ahkahwat, is written in a script evolved from ideograms such as that one, carrying both a syllabic and logographic meaning, traditional ideography is usually religious in nature and found enscripted on architecture across the country; most prominent in the capital of Chanal.


10
Map / Potential Map Overhaul
« on: September 15, 2017, 07:37:03 PM »
Just say or yay or nay, i've heard alot of good feedback of people on board with this and some who aren't. I've tried to improve the map by making it more fluid, better looking and larger, its roughly earth sized and not there's an reasonable ratio of sea to land. I've gotten a ton of good feedback in other places as well and I think it deserves to be discussed. In addition, I'd to propose removing the plot based claim system.



As you see I've tried to maintain consistency with the current canon, in particularly EM being the guardian of the Illumic Sea(its not a channel plz) and putting Albion in a more reasonable location(Darfordia is currently equatorial but somehow britain, etc). This is no way final, just a general layout.

11
History / Can We Talk About the 20th Century on Mundus?
« on: September 11, 2017, 02:56:09 PM »
There is some major inconsistency in regards to how we perceive our recent history on Mundus. One of the major problems we run into is World War II, and it has been attempted to be hashed out many times before but it just doesn't work. It's hard enough to say ww1 happened but ww2, an event which drastically altered our modern rl world, is just a footnote, and most RP nation's i'm learning didn't even participate in it.  That's why I suggest we retcon it and go roughly original for our 20th century history at least that will fit into why Mundus is at the unchanging state it is now.

Quick points:

- Remove ww2 from the regional canon, we can't figure this out.

- But, we have one world war, that being world war one, perhaps it vaguely last longer and spans a greater technological era. Generally, this single world war, is what would lead to the downfall of massive empires, and would be a definitive turning point in the history of Mundus whether someone was in that empire or involved in the war or not. It explains all the bloodthirsty self-motivated nation's running around in the midst of a lasting power vacuum.

- Rework our 'cold war', essentially leave it open ended and rely on people to cooperate their histories together as to why nukes were sought after. Depending on the historical circumstances of said nation, they could have gotten nukes for MAD against a larger threat in their history.

- Abandon historical NPCs, no one uses them(as much as I want ppl to :(), the singular great war or whatever we want to call it will just be a time 'when empires fell' and the demographic of mundus is shifted, vaguely.

Thoughts? Suggestions? Criticisms?

12
Diplomacy and Events / Chanal University
« on: September 09, 2017, 01:30:23 AM »
Dear Student,

It is our honor to confirm that you have been accepted to Chanal University under our international student exchange program. You will be flown to the capital of Ahkabnil, Chanal, and have room, public transportation and free language courses provided to you for practice. Student interpreters will accompany you on campus.

Note:- Students who have been accepted have shown average conversational proficiency in the Ahlabnilian language. If students applied for this program a year ago, they should have received lessons cooperated between their home university and Chanal. If some are not proficient, they require full lessons as an additional course.

College level education in Ahkabnil is free, provided citizens complete one universal year of public service, this does not apply to students in a foreign exchange program, cost depends on the side of the foreign program. Optional civic service is available however for extra credit and depending on your major, civic service may come in the form of field or intern work. This service provides a variety of opportunities, and will earn a foreign student free tuition and no fees in Ahkabnil, as well as a monthly stipend. This service is ongoing alongside your classes.

By entering this program you have agreed to the terms of the Ahkabnilian education system for one world calendar year.

We look forward to your participation in the coming year.

Director of the Chanal Student Exchange Program,
Tinhe Ahwakon





Capital Airport was rather sleepy, as usual; Ahkabnil never really experienced profound tourism or international traffic outside of business due to its visitation fees, under the guise of maintaining cultural unification and infrastructural aesthetics. Still, the airport has quite nice with an appropriate and committed staff, and attentive ground crews. The foreign students would be flown in this way, perhaps on different flights, and would wait in the lobby until their escort arrived.

The Capital Airport would perhaps be the only international seeming thing the students would ever see for the rest of the year, as Ahkabnil was about to come into full view…

(just intro your characters and mingle in the main airport lobby, dont have keyboard atm so sorry for short post)

13
International News Networks / The Daily Speaker | News From Ahkabnil
« on: September 06, 2017, 01:30:50 AM »
Logo coming soon

14
Diplomacy and Events / The Condor Flies in Austreos
« on: August 30, 2017, 04:05:04 AM »
The Chanal II broke through the skies with a disruptive boom, slowing down as the Austreosian coast came into view below. She was the second plane in the fleet of transport vehicles available to the Speakership of Ahkabnil, a supersonic business jet, only carrying a mere 14 passengers but enough for circumstances such as this. Chanal II would be diving from the skies into the recovering warzone that was Austreos, a country whose face was littered with the scars of war. Ofcourse, the Ahkabnilian Condor didn’t swoop down until the fighting was over, observing the players and plotting future moves carefully.

As Osovo International came into view, so did its burning city, emerging from curtain of dark, choking dust, with its deprived and venerable towers, stained grey from the shadow of the gloomy, smoke filled skies. Hues of orange and yellow dance in the fog, indicating distant fires that the smoke bellowed from. Ambassador Kutaneh glared out the window with his usual, expressionless face. He was expecting this, but aide and protege Wasyiel wasn’t, though he had been brief. “Isn’t it safe?” he said with an anxious whisper.

Kutaneh smiled, as he could hear the nervous lump in Wasyiel’s voice, “Perhaps. Diplomacy is never a clean matter, you should get use to this.” he advised, reverting his eyes back down to his tablet, scrolling through diplomatic briefs. “You wanted field work, this is it, no more petty embassy bookkeeping.”

Kutaneh thought of Wasyiel as a son, after all these years. He also knew the High Circle wanted Wasyiel out, his family wasn’t liked and percieved as radical, even though Wasyiel wasn’t like them they couldn’t see the forest for the trees. The man was trying to clear his tarnished name within the Temple, and Kutaneh understood that as he was in the same position, coming from a political line of jokes and failed statesmen.

Chanal II was making its slow and steady approach to the torn runway of Osovo international. Attempting to touch down gently upon the cracked runway. The plane shook slightly and the pilots struggled with the waning rudder. Finally Chanal II had come to the slow, yet bumpy halt, at this point even Kutaneh’s heat was beating out of chest, he had never liked flying but didn’t let it show. “It seems out greeting party is here.” Wasyiel said, observing the waiting party on the tarmac. “This place is a hellhole.” he sighed, as the cabin door slowly curled open.

“Indeed.” Kutaneh agreed, beginning to walk down to greet the welcoming party, though it was not so warm...

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